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High-Power Fallout EDH: Mr. House/Agent Frank/Preston/Liberty Prime

Wintuition MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Mr. House, President and CEO

    Mr. House, President and CEO

    Treasure and robot token generation triggered by dice rolls, using these resources to ramp and control the board while leveraging dice roll synergies for incremental advantage.

  • Liberty Prime, Recharged

    Liberty Prime, Recharged

    Artifact and energy synergy deck that uses artifact ramp and aggressive creatures like Chaos Dragon, combined with dice roll mechanics to generate board presence and pressure opponents.

  • Preston Garvey, Minuteman

    Preston Garvey, Minuteman

    Enchantment-based ramp and board development through settlements that enhance lands and trigger enchantment synergies, building a wide and buffed board to control the battlefield.

  • Agent Frank Horrigan

    Agent Frank Horrigan

    Proliferate and counter manipulation deck aiming to grow creatures and permanents steadily, leveraging legendary creature synergies and control elements to maintain tempo.

Gameplay Insights

  • 1

    The repeated D20 rolls triggered by Chaos Dragon created a tense and impactful random element that rewarded the highest roller with treasures and tokens, significantly influencing board state.

  • 2

    Preston Garvey’s ability to create settlements that boost lands and synergize with enchantment triggers was crucial for card draw and board development.

  • 3

    Turning Butch Deloria into a god and using its ability to grant menace and rogue type to other creatures allowed for aggressive attacks and board control.

  • 4

    Timing of Toxic Deluge to clear the board was a key reset move to regain control against growing threats, showing the importance of well-timed board wipes in high-power games.

  • 5

    Mesa Enchantress and Sterling Grove enabled explosive card draw whenever enchantments were played, creating a strong engine for Preston Garvey’s deck.

Notable Cards

  • Chaos Dragon

    Chaos Dragon

  • Toxic Deluge

    Toxic Deluge

  • Mesa Enchantress

    Mesa Enchantress

  • Settlement

    Settlement

  • Spirit Mantle

    Spirit Mantle

  • Butch DeLoria, Tunnel Snake

    Butch DeLoria, Tunnel Snake

  • Academy Manufactor

    Academy Manufactor

  • Sterling Grove

    Sterling Grove

Gameplay Summary

The game started with players establishing their mana bases and early board presence, including land drops and some initial creatures such as Sestan Champion and Butch Deloria.

Early interactions centered around ramp, card draw, and setting up key synergies.

Mr. House leveraged his treasure and robot creation triggered by rolling high on D20s, enabling resource generation and board presence.

Preston Garvey developed settlements that enhanced lands and triggered enchantment synergies.

Agent Frank Horrigan focused on proliferate and counters, while Liberty Prime emphasized artifact and energy interactions. A pivotal moment came when chaos Dragon was cast by the Liberty Prime player, introducing a recurring D20 roll mechanic that rewarded high rolls with treasures and robots, further pressuring opponents.

Preston Garvey’s ability to generate settlements and buff creatures through enchantments like Mesa Enchantress and Spirit Mantle made his board threatening.

Butch Deloria becoming a god and spreading menace counters to other creatures added another layer of aggression.

Strategic combat decisions, including targeting the player with strong enchantment synergies, kept the game dynamic.

Toxic Deluge was cast later to clear the board, indicating a shift in the game state toward resetting the board and regaining control.

The game featured a mix of incremental advantage through enchantments, artifact synergies, and dice rolls, with players carefully building toward their win conditions through board control and resource generation.

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