Deck & Commander Strategies
Raffine, Scheming Seer
A midrange Doomsday deck that uses Raffine's ability to crack Doomsday piles immediately after casting, aiming for instant wins by assembling precise card combinations.
Brallin, Skyshark Rider / Shabraz, the Skyshark
A wheel-thief combo deck leveraging card draw from wheel effects and curiosity-like abilities to control the board and set up lethal combos.
Derevi, Empyrial Tactician
A token storm deck that uses Derevi's static ability combined with token generators to create massive mana and storm count, enabling a powerful storm finish.
Sophina, Spearsage Deserter / Cecily, Haunted Mage
A Time Sieve stax deck focusing on locking down opponents through stax effects and generating advantage with commanders, aiming to close the game with Time Sieve combos.
Gameplay Insights
- 1
Raffine's use of Phantasmal Image to copy an opposing commander expanded combo options and increased board presence effectively.
- 2
Sophina's connive triggers generated significant card advantage and treasure tokens, fueling further plays and pressure on opponents.
- 3
Players utilized incremental advantage cards like Ristic Study and Mystic Remora to maintain card flow and disrupt opponents' tempo.
- 4
Combat engagement was calculated to avoid unnecessary losses while applying pressure, with commanders serving both as attackers and combo enablers.
- 5
The interaction between wheel effects and curiosity triggers in Brallin and Shabraz's deck created continuous card cycling and control opportunities.
- 6
Key stax elements from Sophina and Cecily's deck, such as Blind Obedience, were used to hinder attacking creatures and slow down aggressive strategies.
Notable Cards
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Doomsday
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Phantasmal Image
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Time Sieve
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Mystic Remora
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Jeweled Lotus
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Blind Obedience
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Lavinia, Azorius Renegade
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Wheel of Fortune
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Occult Epiphany
Gameplay Summary
The game featured a dynamic and interactive multiplayer cEDH match with six players piloting diverse strategies.
Early turns saw each player establishing their mana bases and setting up key pieces: Raffine aimed to assemble a Doomsday combo pile for an instant win, Sophina and Cecily worked towards a Time Sieve stax lock, Brallin and Shabraz focused on controlling the board and assembling a wheel-thief combo, while Derevi sought to generate tokens and storm off for a decisive finish.
The game saw multiple layers of interaction, including recursive card draw, clue generation, and tactical attacks that pressured opponents' life totals and board states.
Key moments included Sophina creating several treasure tokens and drawing multiple cards via her connive ability, enabling a strong card advantage, and Raffine casting Phantasmal Image to copy commanders, expanding combo potential.
The balance of power shifted as players executed spells like Ristic Study and Mystic Remora to gain incremental advantage and disrupt opponents.
Combat phases were carefully navigated, with players leveraging their commanders' abilities to chip away at life totals and force unfavorable blocks.
Despite the competitive board presence, the game progressed with players maintaining pressure through value engines and combo setups, culminating in a tense atmosphere where instant wins loomed but required precise sequence executions.