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Koll v Tevesh & Kraum v Ardenn & Tana v Urza | K&F E14 | @PlaytoWinMTG

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Koll, the Forgemaster

    Koll, the Forgemaster

    Aggressive equipment-based deck focusing on equipping creatures like Ragavan and using mana acceleration to pressure opponents early while leveraging card draw engines such as Skullclamp.

  • Tevesh Szat, Doom of Fools Kraum, Ludevic's Opus

    Tevesh Szat, Doom of Fools & Kraum, Ludevic's Opus

    Token generation and control-oriented combo deck that uses Tevesh's abilities to create Thralls and draw cards, supported by Kraum's card advantage and disruption.

  • Ardenn, Intrepid Archaeologist Tana, the Bloodsower

    Ardenn, Intrepid Archaeologist & Tana, the Bloodsower

    Artifact-centric token aggro deck that uses Ardenn to equip artifacts rapidly and Tana to produce Saproling tokens, applying pressure via numerous small creatures and synergy-based buffs.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Artifact toolbox and control deck leveraging Urza's ability to generate mana and card advantage from artifacts, using disruption and board control tools like Cyclonic Rift and Winter Orb to stabilize and lock opponents.

Gameplay Insights

  • 1

    Using Winter Orb early to restrict mana production forced players into careful sequencing and timely use of mana acceleration and artifact untaps.

  • 2

    Cyclonic Rift was pivotal in resetting the board state, allowing Urza’s player to untap lands and regain control after a restrictive board lock.

  • 3

    Tevesh Szat’s ability to generate Thrall tokens and draw cards created incremental advantage, but the opponent's timely removal and bounce effects kept the token swarm in check.

  • 4

    Skullclamp equipped to small creatures like Ragavan provided essential card draw, fueling aggressive strategies and maintaining hand resources.

  • 5

    Casting Taunted Pact to exile the library showcased a high-risk, high-reward play to disrupt opponents' resources and gain card advantage.

  • 6

    Players balanced attack and defense carefully, often blocking optimally to minimize damage while preserving key creatures and artifacts.

  • 7

    Mana vault and other fast mana artifacts were critical for early explosive plays, but also imposed life loss pressure on their controllers.

Notable Cards

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Skullclamp

    Skullclamp

  • Winter Orb

    Winter Orb

  • Cyclonic Rift

    Cyclonic Rift

  • Demonic Tutor

    Demonic Tutor

  • Manifold Key

    Manifold Key

  • Grim Monolith

    Grim Monolith

  • Tainted Pact

    Tainted Pact

  • Archon of Emeria

    Archon of Emeria

  • Goblin Recruiter

    Goblin Recruiter

Summary

The game features a dynamic multiplayer Commander match with five players piloting a variety of synergistic and combo-oriented decks. Early on, players develop their board states cautiously, with key mana accelerants like Soul Ring, Manifold Key, and Grim Monolith enabling explosive plays. Significant early interactions include Tevesh Szat activating abilities to generate tokens and draw cards, and Koll, the Forgemaster establishing board presence with aggressive creatures like Ragavan and leveraging equipment such as Skullclamp for card draw. Winter Orb creates a restrictive mana environment, prompting countermeasures like Cyclonic Rift to reset the board and regain tempo. As the game progresses, players jockey for position, using targeted removal, bounce effects, and combat damage to control threats. Maneuvers like bouncing Archon of Emeria and casting Taunted Pact to exile decks illustrate the high-stakes tactical depth. The game prominently features artifact synergies, token generation, and incremental advantage through card draw and threat multiplication. The match is marked by careful consideration of timing and sequencing, particularly around pivotal spells and abilities that can swing momentum.

Description

Another great group of guests today - Dylan from Play to Win and Sequeira from Who Brewed This. We have two games in our episode today and they really show off all different types of strategies.

Support the Kingdom: ► Come join the Kingdom by becoming a Patron! www.patreon.com/kingdomsTV ► Use the code: KINGDOMS1 for 10% off your first order at our LGS Game Grid using this link: store.gglehi.com/?ref=kingdomstv ► If you are going to buy cards on TCGplayer use our affiliate link: bit.ly/kingdomstvTCG

Decklists: Ben - Kingdoms - Koll, the Forgemaster - www.moxfield.com/decks/HMpFRHtPZU2F-PUucxAINg Dylan - Play to Win - Tevesh Szat, Doom of Fools & Kraum, Ludevic’s Opus - www.moxfield.com/decks/ouNX2J9RmEaZxufvnjqlfg Sequiera - Ardenn, Intrepid Archaeologist & Tana the Bloodsower - www.moxfield.com/decks/oQ2waBUnukehFIS4swH14w Carlos - Kingdoms - Urza, Lord High Artificer - www.moxfield.com/decks/An8VBVsoPUan8TS6WH18Fw

Chapters: 0:00 Intro 1:30 Commanders and Starting Hands 2:47 Game One 12:21 Game Two starting hands 14:04 Game Two 18:21 Wrap-up

Editors: Marie Diamond & Carlos Diamond

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