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THE LIBRARY - LUMRA // ROG SI // ROG THRAS // DEREVI - cEDH GAMEPLAY

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The Library Collectibles 5 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

    Leverages landfall and mana ramp to generate large amounts of mana and value from lands entering the battlefield. Uses recursion and sacrifice outlets to maintain pressure and establish combo lines.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Aggressive, mana ramp focused strategy utilizing artifacts and creatures to generate quick mana, enabling early threats and disruption to opponents' plans.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Artifact-centric deck that uses recursion and value engines to generate card advantage and maintain board presence while disrupting opponents.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Combo-oriented deck focused on ramp, card draw, and incremental value to assemble infinite mana and card advantage combos, often supported by partner commanders.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Utilizes board control and disruption through tapping and untapping mechanics, coupled with value creatures and combo synergies to control the pace and advance win conditions.

Gameplay Insights

  • 1

    The use of Silence to protect a critical card (Ristic Study) highlighted the importance of timing and protecting value engines in cEDH.

  • 2

    Targeting Amulet of Vigor with Into the Flood was a strategic attempt to slow down ramp, though targeting Ice-Fang Explorer might have been more impactful.

  • 3

    Players carefully used Wishclaw Talisman activations to tutor for necessary combo pieces without overextending.

  • 4

    Field of the Dead triggers combined with multiple land plays enabled significant board presence and pressure.

  • 5

    Blinking Fleshbag Marauder with a clone effect to recover key permanents showcased recursion synergy and board control.

  • 6

    The casting of Nissa, Resurgent was a pivotal mana and card draw engine, enabling further spells and combos.

  • 7

    Players managed to balance disruption and advancement of their own game plans, reflecting deep knowledge of cEDH meta and interaction timing.

Notable Cards

  • Lotus Cobra

    Lotus Cobra

  • Amulet of Vigor

    Amulet of Vigor

  • Field of the Dead

    Field of the Dead

  • Wishclaw Talisman

    Wishclaw Talisman

  • Fleshbag Marauder

    Fleshbag Marauder

  • Pyroblast

    Pyroblast

  • Silence

    Silence

Gameplay Summary

The game began with players developing their mana bases and setting up key combo pieces.

Early plays included ramp creatures like Lotus Cobra and mana acceleration through artifacts such as Sol Ring and Amulet of Vigor.

One player established a strong landfall and ramp synergy with cards like Horizon Canopy, Prismatic Vista, and Field of the Dead, enabling multiple triggers and a growing board presence.

Key disruptions occurred with interaction on pivotal spells, such as Silence and Pyroblast targeting critical enchantments and artifacts, reflecting high awareness of opponents' combos. Midgame saw a focus on resource management and incremental advantage as players leveraged cards like Wishclaw Talisman to tutor essential combo pieces and utilized spells like Into the Flood to disrupt opponents' setup.

A notable turning point came when one player assembled a large mana base and cast Nissa, Resurgent to generate additional mana and card draw, followed by a convoke-based board wipe with Cord of Calling (likely Cord of Calling or a similar effect) to clear the board while advancing their board state.

This was complemented by blinking a Fleshbag Marauder clone to regain key permanents and maintain pressure. Throughout the game, players carefully navigated responses to each other's plays, balancing between advancing their combos and disrupting opponents.

The game emphasized efficient use of mana, timing of interaction, and maximizing value from landfall and creature triggers.

The win condition revolved around assembling infinite or near-infinite mana and card advantage combos through landfall, ramp artifacts, and recursion, ultimately aiming to close the game with a powerful board presence or combo finish.

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