Deck Strategies
Jared Carthalion
This deck aims to leverage Jared's ability to become stronger each time it's targeted, aiming for a voltron-style victory.
Dihada, Binder of Wills
Dihada's deck strategy revolves around stealing opponents' creatures and utilizing them for personal gain.
Captain N'ghathrod
This deck focuses on synergies with Rogues, aiming to control the board and manipulate opponents' resources.
Nalia de'Arnise
Nalia's deck leverages her ability to pump up other creatures, aiming to outvalue opponents through superior board presence.
Shanid, Sleepers' Scourge
This deck is built around exploiting the graveyard, aiming to recur value from creatures and out-grind opponents.
Firkraag, Cunning Instigator
Firkraag's deck strategy is based on creating political chaos by forcing opponents to attack each other.
Burakos, Party Leader
This deck aims to assemble a full 'party' of creature types for maximum effect, focusing on synergy and interactions.
Jenson Carthalion, Druid Exile
This deck is centered on land ramp and large mana generation, aiming to cast high-cost spells and overwhelm opponents.
Gameplay Insights
- 1
The Siphon Mind play was a pivotal game-changing moment, forcing a discard from all opponents and providing card advantage.
- 2
The World Tree was a significant ramp tool that provided a lot of access to mana and deck manipulation.
- 3
The use of cards like Starlet Sanctum and Solemn Doom Guide showed strategic forethought in utilizing their commanders and creature types to maximum effect.
Notable Cards
Reliquary Tower
Summary
The game started with players slowly setting up their boards and ramping up their mana. Maximus, Kevin, Micah and the host were all playing different commanders, each with unique strategies. There was a notable turn when a Siphon Mind was played, forcing all opponents to discard a card and allowing the caster to draw cards equal to the total discarded. This caused a shift in the game tempo, pressuring the other players. Despite attempts for a comeback, the pressure from continuous attacks and control over the game state eventually led to a climax.