Deck Strategies
Depala, Pilot Exemplar
Aggressive beatdown using dwarves and vehicles, boosting their power and toughness while leveraging evasive vehicles to deal consistent damage.
Thantis, the Warweaver
A jund-themed creature deck that encourages attacking with multiple creatures, growing Thantis through combat and using fight mechanics to control the board.
Jaheira, Friend of the Forest & Agent of the Iron Throne
A food token aristocrats deck that sacrifices creatures for food tokens, generating value and controlling the board while aiming to win through incremental advantage.
Urza, Prince of Kroog
An artifact-focused deck centered on artifact production and copying, aiming to assemble powerful combos and overwhelming board states.
Gameplay Insights
- 1
Using Witch's Oven early to generate food tokens synergized well with the aristocrats strategy, allowing for sustainable sacrifice and value generation.
- 2
Deploying vehicles with evasion and boosting them with Depala enabled aggressive, efficient damage through air and ground threats.
- 3
Thantis's ability to gain counters based on the number of attacking creatures incentivized wide board attacks, pressuring opponents and gaining incremental advantage.
- 4
Artifact synergies in Urza's deck allowed for explosive turns with artifact copying, making it important for opponents to manage artifact threats promptly.
Notable Cards
Witch's Oven
Abandoned Campground
Flamekin Village
Thantis, the Warweaver
Depala, Pilot Exemplar
Jaheira, Friend of the Forest
Agent of the Iron Throne
Urza, Prince of Kroog
Summary
The game began with a diverse set of commanders, each bringing unique strategies to the table. Depala, Pilot Exemplar led an aggressive dwarves and vehicles deck, focusing on boosting creatures and using vehicles with evasion to steadily chip away at opponents. Voxy piloted Thantis, the Warweaver, leveraging a jund-themed deck that rewards attacking with multiple creatures, gaining counters to grow Thantis and applying pressure through combat. Jaheira, Friend of the Forest teamed up with Agent of the Iron Throne to execute a food token aristocrats strategy, sacrificing creatures to generate food tokens and using those tokens to sustain the board and trigger value. Meanwhile, Urza, Prince of Kroog's deck was artifact-centric, focusing on artifact production and copying, aiming for powerful board states via synergies with artifacts. The early turns saw key plays like Witch's Oven enabling food creation and the deployment of vehicles to build board presence. As the game progressed, aggressive attacks and synergistic creature buffs shaped the tempo, with each player working towards their win condition—whether through combat damage, aristocrats-style sacrifice and token value, or overwhelming artifact combos.