MAMTG cEDH S 2 E 22 | MTG #cEDH Gameplay | 4-WAY KRARK OFF! thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S 2 E 22 | MTG #cEDH Gameplay | 4-WAY KRARK OFF!

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Krark, the Thumbless

    Krark, the Thumbless

    Focuses on storm and spell-slinging combos, leveraging artifact and spell interactions to generate massive card advantage and combo kills, often utilizing cards like Manic Crypt, Pyrostatic Pillar, and Taverns Scoundrel.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Utilizes storm mechanics combined with artifact spells and disruption to generate card advantage and execute combos, often focusing on resource denial and incremental value from artifact interactions.

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

    A mono-red deck with a suite of hate pieces designed to punish other storm and combo decks, focusing on aggressive disruption and direct damage to slow down or eliminate opponents' combo attempts.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    A midrange storm deck using value engines like Crack and Aurora to outpace opponents, combining incremental advantage with combo potential to close out the game.

  • Tymna the Weaver

    Tymna the Weaver

    A value-oriented commander that leverages card draw from combat damage and synergy with other creatures and spells to maintain pressure and assemble combo or midrange win conditions.

Gameplay Insights

  • 1

    Players heavily prioritize disruption against Krark, leading to cautious play and targeted removal of key creatures like Drainath Magistrate and Taverns Scoundrel.

  • 2

    Roiling Vortex is a pivotal card used early to suppress life gain and recurring spells, effectively hampering combo lines that rely on these mechanics.

  • 3

    Incremental card advantage engines such as Manic Crypt combined with artifact synergies allow players to maintain steady resource pools for storm and combo attempts.

  • 4

    Combat serves not only as a damage-dealing tool but also as a way to trigger commanders' abilities and generate incremental value without overextending.

  • 5

    Players carefully manage life totals against multiple sources of damage including Roiling Vortex, Pyrostatic Pillar, and combat damage, which influences sequencing and timing of plays.

Notable Cards

  • Roiling Vortex

    Roiling Vortex

  • Cathartic Pyre

    Cathartic Pyre

  • Thrill of Possibility

    Thrill of Possibility

  • Pyrostatic Pillar

    Pyrostatic Pillar

  • Imperial Recruiter

    Imperial Recruiter

  • Orvar, the All-Form

    Orvar, the All-Form

  • Skullclamp

    Skullclamp

Gameplay Summary

The game is a high-powered four-player Commander match featuring competitive decks built around Krark, the Thumbless, Tevesh Szat, Jeska, Thrice Reborn, Tymna the Weaver, and Thrasios, Triton Hero.

Early game interactions focus heavily on resource denial and disruption, with players deploying hate pieces specifically targeting Krark-based storm strategies.

One notable early play is the casting of Roiling Vortex to punish life gain and recurring spells, as well as the use of Cathartic Pyre and Thrill of Possibility to dig for key cards while managing opponents' threats.

The game is characterized by incremental advantages through card advantage engines like Manic Crypt and Taverns Scoundrel, and attempts to control the board with removal and discard effects.

Players trade damage and apply pressure cautiously, with combat used to chip away at opponents while setting up combo pieces.

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