TnS Commander Sessions - EDH Gameplay - Fire L. Zuko, Fire L. Azula, Katara, Toph - Episódio 13 thumbnail Blurred backdrop thumbnail
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TnS Commander Sessions - EDH Gameplay - Fire L. Zuko, Fire L. Azula, Katara, Toph - Episódio 13

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Katara, Water Tribe's Hope

    Katara, Water Tribe's Hope

    Utilizes vigilance creatures and artifacts to generate mana during combat, doubling spells cast from exile to grow creatures and overwhelm opponents with large, evasive threats.

  • Fire Lord Azula

    Fire Lord Azula

    Aggressive damage-oriented deck aiming to pressure opponents quickly with burn spells and efficient creatures, leveraging direct damage to control the board and finish the game.

  • Fire Lord Zuko

    Fire Lord Zuko

    Focuses on generating mana through combat and casting spells from exile, using this to place +1/+1 counters on creatures and improve board state incrementally.

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Combines artifact synergies and creature tokens with the ability to transform creatures, aiming to control the battlefield through sturdy creatures and incremental value.

Gameplay Insights

  • 1

    Deploying multiple mana rocks early allowed players to accelerate into their commanders and impactful spells faster.

  • 2

    Katara's ability to double spells cast from exile created powerful combat phases by boosting creatures and generating mana for further plays.

  • 3

    Toph's synergy with artifacts and tokens provided board development while preparing for larger threats.

  • 4

    Players carefully managed combat phases to trigger abilities that generate value, showing a clear focus on incremental advantage rather than rushing to win immediately.

  • 5

    Fire Lord Azula's early commander deployment helped establish aggressive pressure, forcing opponents to respond cautiously.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Segovian Angel

    Segovian Angel

  • Fire Lord Azula

    Fire Lord Azula

  • Fire Lord Zuko

    Fire Lord Zuko

  • Katara, Water Tribe's Hope

    Katara, Water Tribe's Hope

  • Toph, the First Metalbender

    Toph, the First Metalbender

  • The Earth Crystal

    The Earth Crystal

Gameplay Summary

The game started with a notably fair and slow opening, with players establishing their mana bases and deploying minor creatures and artifacts.

Early plays included Esper Sentinel and ramp artifacts, setting up for more impactful turns ahead.

Fire Lord Azula was the first to put her commander into play, signaling the beginning of more aggressive board interactions.

Katara, Water Tribe's Hope, and Toph, the First Metalbender, focused on developing synergies related to mana generation and combat triggers, leveraging their commanders' abilities to create board presence and enhance creatures.

Fire Lord Zuko took a more mana-centric approach, aiming to build up resources for powerful spells and creatures.

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