Deck Strategies
Chainer, Dementia Master
Leverages black devotion and reanimation to repeatedly bring back multiple copies of Grey Merchant of Asphodel, draining opponents’ life while gaining life to control the game.
Donal, Herald of Wings
Focuses on card advantage through casting and evoking multiple Mulldrifters, supported by Heraldic Banner to buff flyers and maintain pressure via flying creatures.
Nazahn, Revered Bladesmith
Utilizes ramp with Sakura-Tribe Elder to accelerate mana and combos like Spy Kit to grant creatures multiple names, increasing versatility and power on the board.
Brallin, Skyshark Rider & Shabraz, the Skyshark
Deploys multiple Drana Stinger tokens that deal damage each time they are cycled or sacrificed, combined with graveyard recursion to maintain a steady stream of damage.
Gameplay Insights
- 1
Massacre Worm’s ability to punish sacrificing creatures or evoking them dealt significant damage and forced players to rethink sacrificing strategies.
- 2
Repeated casting and reanimation of Grey Merchant of Asphodel created powerful life swings that dominated the midgame.
- 3
The synergy between multiple Drana Stingers and cycling mechanics amplified incremental damage output.
- 4
Spy Kit granting multiple names to creatures added complexity and resilience by expanding the range of synergy triggers.
- 5
Heraldic Banner effectively boosted flying creatures and helped maintain offensive pressure through color fixing and buffs.
Notable Cards
Mulldrifter
Spy Kit
Abandoned Sarcophagus
Heraldic Banner
Sakura-Tribe Elder
Summary
The game featured a unique 'relentless creature' theme where each player built around a mono-colored common creature that could be included in multiple copies in their decks. Early turns focused on ramp and establishing board presence, with key plays such as the casting of multiple Drana, the Last Skyshark Stingers and Grey Merchant of Asphodel leveraging their synergy with graveyard recursion and devotion. John’s deck, centered on Brallin and Shabraz with Drana Stinger tokens, quickly built an aggressive board state that pressured opponents with repeated flying damage and cycling triggers. Jason on Chainer utilized reanimation and devotion to repeatedly bring back Grey Merchant, turning life drains into a major lifegain and damage engine. Julian’s Nazahn deck ramped with Sakura-Tribe Elder and searched for combos like Spy Kit to enhance creatures with multiple names, adding a layer of complexity to his strategy. Carlos on Donal focused on card draw through multiple Mulldrifters and evoked creatures, generating card advantage and pressure while also deploying Heraldic Banner to buff his flyers. A pivotal moment came when Jason cast Massacre Worm, punishing opponents for sacrificing creatures and significantly shifting the life totals. This forced players to reconsider attacking and sacrificing strategies. John’s Drana Stingers with cycling synergized well with Abandoned Sarcophagus, allowing repeated casting from the graveyard and incremental damage. The interaction between multiple copies of the relentless creatures and graveyard recursion led to a fast-paced game where damage was dealt in increments and life swings were frequent. The gameplay showcased the strengths of decks built around multiples of specific creatures, highlighting combos, tempo plays, and the importance of managing board wipes and life totals carefully.