Deck Strategies
Wort, Boggart Auntie & Toshiro Umezawa
Goblin tribal and spell-slinging deck focused on deploying cheap goblins and using removal spells and sacrifice mechanics to control the board and generate incremental value.
Lavinia of the Tenth & Pia and Kiran Nalaar
A blink and enter-the-battlefield effects deck that uses repeated creature flickering and powerful ETB triggers to control the board and create threats, supported by synergy between the commanders’ abilities.
Thelon of Havenwood & Vela the Night-Clad
Fungus and sapling token synergy deck that leverages the intimidation granted by Vela and various sacrifice outlets to punish opponents and maintain board presence.
Niv-Mizzet, Dracogenius & Teysa, Envoy of Ghosts
Control deck combining Niv-Mizzet’s damage and card draw with Teysa’s protection and token generation, utilizing counterspells, equipment, and enchantments to maintain board control and incrementally out-value opponents.
Gameplay Insights
- 1
The use of Momentary Blink and other blink effects allowed the Lavinia and Pia and Kiran player to repeatedly trigger enter-the-battlefield abilities, generating significant card advantage and board impact.
- 2
Wort and Toshiro’s deck balanced aggressive goblin deployment with reactive removal and sacrifice mechanics, allowing for flexible responses to opponents’ threats.
- 3
Thelon and Vela’s synergy with fungus creatures and sapling tokens created a resilient board state that was difficult for opponents lacking green to effectively block or remove.
- 4
Niv-Mizzet and Teysa employed a control strategy that leveraged damage-based card draw and protection to maintain pressure while defending their board state, enhancing commanders with equipment and enchantments for sustained advantage.
- 5
The presence of dual commanders introduced complex interactions and strategic depth, requiring players to carefully manage resources and timing to maximize their commanders’ complementary abilities.
Notable Cards
Momentary Blink
Skirk Prospector
Utopia Mycon
Bastion Protector
Baleful Strix
Back to Basics
Summary
The game featured a dynamic four-player Commander match with each player commanding two generals, creating unique deck synergies and interactions. Early on, the player piloting Wort and Toshiro focused on a goblin tribal strategy mixed with spells, aiming to leverage cheap creatures and sacrifice outlets to control the board and deal damage. Lavinia and Pia and Kiran's controller constructed a deck centered around blink effects and enter-the-battlefield triggers, utilizing cards like Momentary Blink and Archangel of Aison to generate value and control the pace of the game. The Thelon and Vela deck revolved around fungus synergy and sapling token generation, enhanced by Vela's ability to make these tokens intimidate and punish opponents when creatures leave the battlefield. Meanwhile, the Niv-Mizzet and Teysa player adopted a control-oriented build with a focus on damage-based card draw and protection, supplemented by equipment and enchantments to enhance their commanders' effectiveness. Throughout the game, players navigated the complexities of dual commanders, leveraging their unique abilities and deck themes to maneuver for advantage, with significant plays involving board control, token generation, and strategic sacrifice to whittle down opponents' resources and life totals.