Deck Strategies
Mishra, Eminent One
Animate non-creature artifacts each turn to create 4/4 construct tokens, leveraging artifact synergies to dominate the battlefield with a steady stream of artifact creatures.
Urza, Chief Artificer
Utilize artifact creatures and reduce the cost of Urza through affinity to build a large artifact token army, gaining incremental advantage and board presence.
Dihada, Binder of Wills
Control opponents by gaining temporary control of non-land permanents, disrupting their plans and capitalizing on seized resources to shift board control.
Jared Carthalion
Generate multi-colored cattle tokens with trample and use planeswalker abilities to buff creatures and recover cards from the graveyard, aiming to overwhelm opponents with large, trampling attackers.
Gameplay Insights
- 1
Mishra’s ability to create a 4/4 construct token copy of any non-creature artifact each turn provided a constant threat and board presence, forcing opponents to respond or fall behind.
- 2
Urza’s affinity for artifact creatures allowed casting him at reduced cost, enabling quicker deployment and token generation which steadily increased board pressure.
- 3
Dihada’s control effects over non-land permanents created political tension and disruption, forcing opponents to reconsider attacking or holding back resources.
- 4
Jared’s synergy of creating trample cattle tokens and buffing them with loyalty counters enabled high-impact attacks that could close out the game swiftly if unanswered.
- 5
Mana ramp through artifact lands and mana rocks like Soul Ring and Signets was crucial for enabling the higher-cost commanders and spells to come down earlier and establish dominance.
Notable Cards
Mishra, Eminent One
Urza, Chief Artificer
Dihada, Binder of Wills
Jared Carthalion
Seat of the Synod
Crystal Quarry
Evolving Wilds
Summary
The game began with each player piloting one of the new Dominaria United and The Brothers' War preconstructed decks, featuring commanders with artifact synergies and powerful abilities. Early turns saw players ramping mana with artifact lands, mana rocks such as Soul Ring and Signets, and setting up their board state with key artifact creatures and utility lands. Mishra, Eminent One, focused on creating construct tokens by animating non-creature artifacts, generating a steady stream of threats. Urza, Chief Artificer, leveraged artifact creatures and his affinity mechanic to reduce his casting cost and create additional artifact tokens, aiming to overwhelm opponents with an artifact army. Dihada, Binder of Wills used her abilities to gain control of opponent permanents, creating disruption and political tension. Jared Carthalion generated five-color cattle tokens with trample and used his planeswalker's counters to buff creatures significantly, threatening lethal damage through large, trampling tokens. As the game progressed, players juggled artifact synergies, token generation, and control elements while vying for board dominance. Key turning points included Mishra's repeated creation of 4/4 construct tokens, Urza's growing artifact board that boosted his creatures and reduced his commander’s cost, and Jared's potential for generating large, trampling creatures to push for victory. The dynamic between artifact token swarm, resource denial through control effects, and multi-colored value creatures defined the flow of the gameplay. The game was marked by strategic artifact utilization and interaction among the legendary commanders and their unique abilities, driving towards board control and combat superiority as the primary win conditions.