Deck & Commander Strategies

Tannuk, Memorial Ensign
Utilizes fast mana rocks and value lands to control the board and generate advantage, aiming to overcome opponents with efficient threats and disruption.

Vivi Ornitier
Leverages combo potential and agile creatures like Ragavan to generate early pressure and ramp, aiming for quick explosive plays and tempo advantage.

Lumra, Bellow of the Woods
Focuses on midrange board presence with efficient creatures and ramp, using interaction and value lands to stabilize and outlast opponents.

Rograkh, Son of Rohgahh / Thrasios, Triton Hero
Combines aggressive creature beats with infinite mana combos through land sac outlets and mana dorks, aiming for infinite loops to close out the game.
Gameplay Insights
- 1
The decision to play Tabernacle at Pendrell Vale early significantly limited token strategies and forced opponents to consider board wipes or alternative plays.
- 2
Sacrificing key lands and creatures to High Market was crucial for enabling the infinite combo loop with the commander, demonstrating tight resource management.
- 3
Fetching multiple lands and double-fetch sequencing allowed players to optimize mana color fixing and ramp for faster deployment of threats and combos.
- 4
The final combo was established through an intricate sequence of sacrifices and mana untaps, highlighting the importance of understanding card synergies and timing in cEDH.
- 5
Players actively monitored the size of creatures and potential blockers to avoid unnecessary losses and to maximize damage output during attacks.
Notable Cards
-

Ragavan, Nimble Pilferer
-

Lotus Cobra
-

Lotus Field
-

High Market
-

Command Beacon
Gameplay Summary
The game started with explosive early plays, including fast mana acceleration and aggressive threats like Ragavan and Lotus Cobra establishing early board presence.
Players quickly deployed mana dorks, ramp spells, and value lands such as Tabernacle and Lotus Field to maximize their resource base.
There was significant interaction around key permanents, notably the use of Tabernacle on the Battlefield to control token and creature production.
As the game progressed, players jockeyed for position with fetch lands and removal spells, while also attempting to set up their win conditions. A pivotal moment came when one player assembled a potent combo involving Lotus Cobra, High Market, and Command Beacon, enabling an infinite mana loop with their commander, Lumber (Rograkh).
This forced concessions from opponents as the combo was clearly game-ending.
The final turns featured rapid mana generation and the sacrifice of creatures and lands to fuel the combo, leading to a swift conclusion.
Throughout the match, there were intense counterspell battles and tactical decisions about when to commit resources or hold back for interaction, demonstrating the high-speed and high-skill nature of competitive EDH play.






























