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Commander's Conclave: 1 Battle of the Strixhaven Precons

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Willowdusk, Essence Seer

    Willowdusk, Essence Seer

    Midrange deck using life as a resource to place +1/+1 counters on creatures, draw cards, and drain opponents’ life through synergies like Sanguine Bond.

  • Breena, the Demagogue

    Breena, the Demagogue

    Political control and group dynamics, forcing opponents to attack each other while growing creatures via +1/+1 counters and milling cards.

  • Adrix and Nev, Twincasters

    Adrix and Nev, Twincasters

    Token generation and doubling, building a wide board of creatures supported by protection and evasion to overwhelm opponents with damage.

  • Zaffai, Thunder Conductor

    Zaffai, Thunder Conductor

    Spell-slinging with magecraft triggers to create elemental tokens and deal damage, leveraging spell copying and recursion to control the board and steal permanents.

Gameplay Insights

  • 1

    Players prioritized mana ramp and early board development to set up their commanders’ synergies.

  • 2

    Silverquill’s strategy to use enchantments to manipulate combat and reward attacks created tension and forced shifting alliances.

  • 3

    Prismari’s magecraft ability rewarded casting multiple spells per turn, turning spell-slinging into board presence and direct damage.

  • 4

    Token doubling from Quantum Quandrix’s commander made token generators like Right of Replication particularly impactful.

  • 5

    Life gain and loss interactions in Witherbloom provided a steady source of incremental damage and card advantage.

  • 6

    Political pressure was evident as players avoided attacking certain opponents to prevent triggering dangerous commander abilities.

Notable Cards

  • Sanguine Bond

    Sanguine Bond

  • Zaffai, Thunder Conductor

    Zaffai, Thunder Conductor

  • Elixir of Immortality

    Elixir of Immortality

  • Cultivate

    Cultivate

  • Coiling Oracle

    Coiling Oracle

  • Sequence Engine

    Sequence Engine

  • Flame Slash

    Flame Slash

  • Well of Lost Dreams

    Well of Lost Dreams

Gameplay Summary

The game featured four players piloting the Strixhaven preconstructed Commander decks: Witherbloom Witchcraft, Silverquill Statement, Quantum Quandrix, and Prismari Performance.

The early turns were focused on ramping mana and setting up key creatures and enchantments.

Witherbloom Witchcraft utilized life as a resource to grow creatures and draw cards, leveraging effects like Sanguine Bond for incremental damage.

Silverquill Statement emphasized political control with enchantments that forced opponents to attack each other and rewarded aggression with card draw and creature growth through its commander’s ability. Quantum Quandrix aimed to flood the board with tokens and protect them to create a large army for overwhelming attacks.

Prismari Performance focused on spell-slinging and triggering its commander’s magecraft ability to generate elemental tokens and direct damage, with potential explosive turns involving copying spells and stealing opponents’ permanents.

Key moments included the casting of the commanders to start leveraging their unique abilities, ramp spells to accelerate board development, and early aggression attempts that tested defenses and political dynamics.

The game’s pace suggested a buildup toward large board states and combo-like interactions, with Prismari’s potential to steal permanents and Witherbloom’s life-gain damage synergy standing out as possible win conditions.

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