Krark/Tymna v Zirda v Kinnan v Rakdos - Gem State Idaho - Game 3 TEDH thumbnail Blurred backdrop thumbnail
The Mind Over Meta profile icon

Krark/Tymna v Zirda v Kinnan v Rakdos - Gem State Idaho - Game 3 TEDH

The Mind Over Meta


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Krark, the Thumbless Tymna the Weaver

    Krark, the Thumbless & Tymna the Weaver

    A spell-slinger and combat damage deck that leverages Krark's ability to copy spells and Tymna's card draw on combat to disrupt opponents and generate incremental advantage, winning through value and tempo.

  • Zirda, the Dawnwaker

    Zirda, the Dawnwaker

    Focuses on artifact synergies and infinite mana combos using Grim Monolith and Basalt Monolith to generate large mana pools, aiming to find a win condition through casting powerful spells or combos enabled by infinite mana.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Mana ramp and treasure generation deck that uses Kinnan's ability to turn nonland permanents into mana sources, aiming to generate massive mana and treasure tokens to fuel big spells and combo finishers.

  • Rakdos, the Muscle

    Rakdos, the Muscle

    Aggressive and disruptive deck focused on dealing damage quickly and controlling the board, using removal and pressure to stabilize the game before finishing off opponents.

Gameplay Insights

  • 1

    The Zirda player’s ability to generate infinite mana with Grim Monolith was a critical turning point, but the lack of an immediate win outlet stalled their progress and allowed opponents to mount disruption.

  • 2

    Krark's Petty Theft cast after commander damage leveraged the ability to exile and play opponent’s cards, providing card advantage and disrupting plans.

  • 3

    Kinnan's treasure generation and mana ramp ultimately enabled a massive mana pool, allowing for a complex combo sequence involving Breaker of Armies to close out the game.

  • 4

    Ethersworn Canonist was a key hate card that slowed down artifact and spell-heavy decks, impacting the speed of combo execution.

  • 5

    Removal of key mana rocks like Staff of Domination was crucial in preventing early infinite combos and buying time for other players to respond.

Notable Cards

  • Grim Monolith

    Grim Monolith

  • Basalt Monolith

    Basalt Monolith

  • Staff of Domination

    Staff of Domination

  • Ethersworn Canonist

    Ethersworn Canonist

  • Breaker of Armies

    Breaker of Armies

Gameplay Summary

The game started with players setting up their mana bases and early plays, including various signets and mana rocks.

Early turns saw players trying to stabilize and gather resources, with some strategic discussion about the capabilities of certain commanders and combos.

Zirda's player revealed knowledge of the Grim Monolith combo for infinite mana but lacked an immediate outlet, while Krark took advantage of combat damage triggers to cast disruptive spells like Petty Theft.

The board state gradually developed with artifact mana generators and some interaction targeting key combo pieces. A pivotal moment occurred when Zirda's player managed to assemble infinite mana with Grim Monolith and other artifacts but was unable to find a direct win condition, leading to tension as opponents attempted to disrupt the combo.

The introduction of Ethersworn Canonist and other hate cards slowed down the combo attempts.

Eventually, Kinnan's player leveraged their mana advantage to generate an overwhelming amount of treasures and mana, setting up a powerful breaker combo sequence.

The game ended with a decisive infinite mana and treasure generation combo from Kinnan’s deck, which allowed a lethal play using Breaker of Armies and other finishers, securing the win.

Watch on YouTube