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Shadow, Tails, Knuckles, Sonic | Sonic the Hedgehog Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Shadow the Hedgehog

    Shadow the Hedgehog

    Generate value and maintain control early, then use split-second tactical decisions to outmaneuver opponents and secure the win.

  • Miles "Tails" Prower

    Miles "Tails" Prower

    Leverage artifact synergies and pirate-themed creatures to control the board and create incremental advantage through damage and treasure generation.

  • Knuckles the Echidna

    Knuckles the Echidna

    Play aggressively with double strike and haste creatures, generating treasure tokens from combat damage and aiming to win by controlling 30 or more artifacts.

  • Sonic the Hedgehog

    Sonic the Hedgehog

    Deploy fast, aggressive creatures with haste and flash that grow stronger with each attack while generating treasure tokens to fuel further plays.

Gameplay Insights

  • 1

    Using Curse of Opulence early on to generate treasure for multiple players created a shared resource economy that influenced attack decisions.

  • 2

    Sonic's ability to put +1/+1 counters on all creatures with flash or haste each attack increased board-wide pressure and treasure generation, accelerating his tempo.

  • 3

    Knuckles' treasure token production from combat damage combined with artifact accumulation put him on a clear path to win condition by controlling 30+ artifacts.

  • 4

    Tails' use of artifact creatures that trigger damage on artifact entry and stacking spells helped maintain board presence and incremental damage output.

  • 5

    Sacrificing treasure tokens to pay for spells and activate abilities (e.g., Diabolic Intent and Forexian Altar) was critical for maintaining resource flexibility.

  • 6

    The interplay between haste creatures and artifact synergies shaped the flow of combat and resource generation, making tempo management essential.

Notable Cards

  • Curse of Opulence

    Curse of Opulence

  • Forbidden Orchard

    Forbidden Orchard

  • Imperial Recruiter

    Imperial Recruiter

  • Sai, Master Thopterist

    Sai, Master Thopterist

  • Knuckles the Echidna

    Knuckles the Echidna

  • Prized Statue

    Prized Statue

  • Hedron Detonator

    Hedron Detonator

  • Goblin Matron

    Goblin Matron

  • Diabolic Intent

    Diabolic Intent

Gameplay Summary

The game began with each player establishing their board state with various lands and early plays, setting up their strategies around their Sonic-themed commanders.

Shadow the Hedgehog focused on value generation and making split-second decisions to leverage the board state, while Tails Prower built a pirate-ship-flying artifact synergy.

Knuckles the Echidna aimed to dominate through aggressive combat and artifact treasure token generation, with a win condition tied to controlling a large number of artifacts.

Sonic the Hedgehog emphasized haste creatures that grow and generate treasures upon dealing damage, pushing an aggressive, fast-paced tempo strategy. Key turning points included Sonic's aggressive attacks that rewarded him with treasure tokens and board presence, Knuckles ramping up his artifact count and treasure generation to approach his win condition, and Tails leveraging artifact synergies with creatures like Hedron Detonator and Goblin Matron to control the battlefield.

Shadow used strategic mana and artifact plays to maintain flexibility.

Combat damage exchanges and treasure token creation were pivotal, as players balanced aggression with resource generation.

The interplay between artifact synergies and haste creatures shaped the tempo, with Knuckles' artifact threshold looming as a looming threat toward game end.

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