Nissa vs. Glarb - Duel Commander - EDH│MTG│bitzelberg thumbnail Blurred backdrop thumbnail

Nissa vs. Glarb - Duel Commander - EDH│MTG│bitzelberg

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bitzelberg 353 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Nissa, Resurgent Animist

    Nissa, Resurgent Animist

    A midrange ramp deck that accelerates mana production through land-fetching and powerful green creatures, including elementals and elves, to establish board dominance and deal damage quickly.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    A control-combo deck centered on casting Doomsday early to assemble a winning card pile, often involving Jace, Wielder of Mysteries, aiming to win quickly through a combo finish.

Gameplay Insights

  • 1

    Glarb's player prioritized casting Doomsday by turn three to set up an efficient win combo, highlighting the deck's ability to close games quickly if uninterrupted.

  • 2

    Nissa's deck used land-fetching and token creation to build a strong board presence early, pressuring Glarb to rely on counterspells and careful sequencing.

  • 3

    The interaction around countering Nissa's commander early was pivotal since much of Glarb's deck interaction depended on it.

  • 4

    The use of Tainted Pact and Demonic Tutor by Glarb facilitated finding the necessary combo pieces quickly, emphasizing the deck's fast combo potential.

  • 5

    Nissa's token constructs and aggressive attacks pushed Glarb to low life totals, forcing critical defensive decisions.

Notable Cards

  • Doomsday

    Doomsday

  • Jace, Wielder of Mysteries

    Jace, Wielder of Mysteries

  • Nissa, Resurgent Animist

    Nissa, Resurgent Animist

  • Urza's Saga

    Urza's Saga

  • Tainted Pact

    Tainted Pact

  • Sylvan Scrying

    Sylvan Scrying

  • Expedition Map

    Expedition Map

  • Delighted Halfling

    Delighted Halfling

Gameplay Summary

The duel between Glarb, Calamity's Augur, and Nissa, Resurgent Animist, showcases two contrasting strategies in a competitive Duel Commander setting.

Nissa's deck leverages the strength of green lands and powerful elementals and elves to ramp quickly and apply early pressure.

The player utilized efficient land fetching, token creation, and board development to threaten lethal damage.

Meanwhile, Glarb's Doomsday-inspired deck focused on assembling a quick and decisive combo.

After setting up a Doomsday pile by turn three, Glarb aimed to close the game swiftly with a Jace, Wielder of Mysteries combo, which proved effective in the first game when the combo resolved, milling the opponent and securing the win. Key turning points included Nissa's early pressure and board presence, which forced Glarb to navigate carefully with counterspells and tutors.

However, Glarb's ability to resolve Doomsday and execute the combo without disruption was the defining moment of the game.

The first game ended shortly after the combo's completion, while the second game began with Glarb struggling with mulligans, indicating a potential shift in tempo and resource availability.

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