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Breya, Dihada, Kenrith, Kinnan - CEDH Game Play (TPM) Episode 3

The Mind Over Meta

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Breya, Etherium Shaper

    Breya, Etherium Shaper

    A combo-control deck leveraging artifact synergies to generate value, control the board with efficient removal, and assemble combo pieces to close the game swiftly.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    Focused on disruption and control through powerful spells and interaction, aiming to lock opponents down while slowly building towards a win condition.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Versatile midrange deck with strong utility, leveraging Kenrith's multi-ability toolkit to stabilize the board, gain incremental value, and capitalize on political plays.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Mana ramp-centric deck that accelerates into high-impact creatures and spells, aiming to overwhelm opponents with explosive mana generation and powerful threats.

Gameplay Insights

  • 1

    Players prioritized holding interactive spells such as removal and counterspells instead of playing out threats aggressively, reflecting high-level caution and timing.

  • 2

    Mana optimization was crucial, especially for Breya to maximize her artifact synergies and ability triggers in a single turn.

  • 3

    Returning Sol Ring to hand on the stack to protect it from removal demonstrated advanced knowledge of stack interactions and resource preservation.

  • 4

    The use of mana rocks and fast lands like Ancient Tomb and Volcanic Island enabled explosive turns but required managing life loss carefully.

  • 5

    Players balanced ramping and setting up their board state while not overextending, anticipating opponent disruption.

Notable Cards

  • Sol Ring

    Sol Ring

  • Ancient Tomb

    Ancient Tomb

  • Tundra

    Tundra

  • Volcanic Island

    Volcanic Island

  • Chrome Mox

    Chrome Mox

  • Deathrite Shaman

    Deathrite Shaman

Summary

The game featured four competitive commanders battling for control and advantage in a cEDH setting. Early turns focused on ramping mana and setting up critical artifacts like Sol Ring and key lands such as Ancient Tomb and Tundra. Players carefully navigated interaction, holding back removal and counterspells while developing board presence. A pivotal moment involved complex mana calculations to activate Breya's abilities and cast spells with multiple effects, showcasing the intricate resource management typical of cEDH. Players demonstrated cautious play by holding removal spells and counters to respond to threats, maintaining a balance between advancing their board state and disrupting opponents. The game progressed with incremental advantage plays rather than explosive combos early on, reflecting the high level of pilot skill and interaction.