Deck & Commander Strategies
Osgir, the Reconstructor
Focuses on artifact recursion by exiling artifacts from the graveyard to create token copies, building a resilient artifact-based board presence.
Fynn, the Fangbearer
Applies poison counters via combat damage with toxic 1, aiming to eliminate opponents through incremental poison damage while controlling the board.
Atarka, World Render
Leverages aggressive flying and trampling dragon creatures, granting double strike to attacking dragons to overwhelm opponents quickly.
Eriette of the Charmed Apple
Utilizes enchantment synergies, making creatures unblockable except by flyers or creatures with reach, and gains life while draining opponents based on controlled enchantments.
Gameplay Insights
- 1
Using enchantments to restrict blocking options effectively limited attackers and influenced combat decisions significantly.
- 2
Robert’s focus on poison counters with Fynn forced opponents to respond quickly or face gradual defeat.
- 3
Philipp’s artifact recursion with Osgir maintained board presence despite removal attempts, creating resilience.
- 4
Olaf’s mana ramp and cost reduction for dragons enabled multiple impactful plays in a single turn, enhancing board pressure.
- 5
Strategic timing of removal spells targeting enchantments disrupted key defensive abilities and opened attack lanes.
- 6
Players carefully balanced aggression and defense due to overlapping effects that prevented attacks or targeted abilities against certain creatures.
Notable Cards
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Osgir, the Reconstructor
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Fynn, the Fangbearer
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Atarka, World Render
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Eriette of the Charmed Apple
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Goblin Engineer
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Cultivate
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Broken Wings
Gameplay Summary
The game began with Olaf on the play, setting up early board presence and ramping mana.
Players quickly established their boards, with key enchantments and creatures coming into play.
Robert used his commander, Fynn, the Fangbearer, to apply poison counters through combat damage, leveraging its toxic ability to pressure opponents.
Meanwhile, Philipp’s Osgir, the Reconstructor focused on artifact recursion and creating token copies to build board advantage.
Olaf’s Atarka, World Render contributed aggressive flying and trampling threats, enhancing dragon synergies and applying pressure from the air. A pivotal moment occurred when enchantments restricting blockers and targeting spells were played, limiting combat options and forcing careful attack decisions.
Robert’s toxic counters steadily accumulated, putting players on a timer, especially as his board control and damage mitigation tools came online.
Philipp used artifact recursion effects to maintain a resilient board state, while Olaf reduced the cost of dragon spells and buffed his creatures.
The game’s tempo swung back and forth with combat damage, removal spells, and strategic blocking, but poison counters and incremental life drain effects steadily whittled down opponents.
The match showcased a dynamic interplay of artifact recursion, poison counters, and dragon tribal aggression, with players adapting to board states and leveraging their commanders’ unique abilities in a tense mid-game standoff.