Deck Strategies
Selvala, Explorer Returned
Utilizes life gain and mana generation from repeated parlays to produce large amounts of mana and card draw, triggering life gain synergies and casting powerful permanents to dominate the board.
Kruphix, God of Horizons
Focuses on drawing large numbers of cards, accumulating mana, and forcing opponents into difficult decisions while aiming to deck them out by leveraging continuous card advantage.
Braids, Conjurer Adept
Provides additional card draw to all players and cheats large, impactful permanents into play for advantage, aiming to outpace opponents with superior board presence.
Kynaios and Tiro of Meletis
Employs group-hug effects to generate card draw and ramp for all players, while leveraging gods and deck-out effects to win by milling opponents or overwhelming them with threats.
Gameplay Insights
- 1
Players embraced a full group-hug meta, consistently enabling each other's draws and ramp, which resulted in explosive turns with massive card advantage and mana production.
- 2
The repeated use of parlays with Selvala generated crucial mana and life gain that fueled casting large permanents and triggered life gain synergies.
- 3
Braids' ability to cheat high-impact creatures like Emrakul into play via Show and Tell created significant board pressure that challenged opponents despite the cooperative environment.
- 4
The use of multiple draw engines stacking together, such as Howling Mine, Minds Aglow, and Font of Mythos, amplified the group's card advantage exponentially each turn.
- 5
Smothering Tithe combined with high draw counts generated an overwhelming number of treasure tokens, fueling further explosive plays and mana acceleration.
Notable Cards
Howling Mine
Smothering Tithe
Avenger of Zendikar
Minds Aglow
Font of Mythos
Essence Warden
Rishkar's Expertise
Summary
The game began with all four players deploying group-hug strategies, focusing on ramp, draw acceleration, and cooperative land drops to maximize collective resources. Early plays included multiple mana dorks, ramp spells, and draw-enhancing enchantments like Howling Mine and Rights of Flourishing, setting a high-tempo environment where everyone benefited from increased card draw and mana availability. Selvala’s player leveraged life gain and mana generation through repeated parlays, while Kruphix’s deck centered on continuous card draw and mana hoarding to outpace opponents. Braids’ player focused on cheating large threats into play via draw and ramp, and Kynaios and Tiro's player utilized group-hug effects alongside gods and deck-out mechanics. Mid-game, the board state exploded with massive card draw spells such as Minds Aglow and Font of Mythos, creating explosive turns where players drew multiple cards and generated large amounts of mana and treasure tokens. Selvala’s player generated substantial mana and life gain, enabling the casting of powerful permanents like The Great Henge and Avenger of Zendikar, which created additional board presence and synergized with life gain triggers. Braids continued cheating out powerful creatures and maintained board control with protective enchantments, while Kynaios and Tiro continued to leverage group-hug elements to support their milling and god-based game plan. The game was defined by a continuous cycle of resource sharing and mutual benefit until a decisive swing with large board presence and overwhelming card advantage emerged.