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Commander, but Cards Printed After 2003 are Banned | Commander Clash

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MTGGoldfish Commander 274 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Chromat

    A five-color Voltron-style deck aiming to maximize Chromat’s multiple activated abilities for removal, evasion, and protection, with a backup plan to win via Coalition Victory.

  • Chainer, Dementia Master

    Chainer, Dementia Master

    Mono-black graveyard recursion focused on reanimating creatures as black nightmares to overwhelm opponents and drain life through combat and drain spells.

  • Hazezon Tamar

    Hazezon Tamar

    Token generation through creating sand warriors to build a wide board and apply pressure via numbers and combat buffs.

  • Dromar, the Banisher

    Dromar, the Banisher

    Blink and bounce interactions to control the board, disrupt opponents’ tempo, and generate incremental advantage through repeated value from permanents.

Gameplay Insights

  • 1

    Morgan’s early casting of Chromat forced a board response with Curfew, demonstrating the importance of tempo disruption in premodern Commander.

  • 2

    Phil’s use of Horn of Greed accelerated card draw for all players symmetrically, which can be a double-edged sword but helped keep the game progressing.

  • 3

    Seth’s combination of Yimaya Elder and Goblin Bombardment created a synergy between creature sacrifice for damage and card draw, leveraging efficient resource conversion.

  • 4

    Chainer’s ability to animate creatures from any graveyard as black nightmares introduced a powerful threat that could swing the board state, but risked mass removal when Chainer left play.

Notable Cards

  • Chainer, Dementia Master

    Chainer, Dementia Master

  • Hazezon Tamar

    Hazezon Tamar

  • Dromar, the Banisher

    Dromar, the Banisher

  • Horn of Greed

    Horn of Greed

  • Goblin Bombardment

    Goblin Bombardment

  • Curfew

    Curfew

Gameplay Summary

Key turning points included Morgan's deployment of Chromat, a versatile commander with multiple activated abilities, which forced opponents to respond quickly.

Phil's use of Horn of Greed amplified card draw for all players, accelerating the game flow.

Seth's Goblin Bombardment and Yimaya Elder combo provided a source of recurring damage and card draw, establishing synergy that could threaten other players.

The game featured careful resource management, with players balancing self-inflicted damage and mana development to execute their strategies.

The slow start and board interaction set the stage for a midgame where graveyard recursion and token swarms would become decisive factors.

The match was ongoing at the last available moment, with players maneuvering to leverage their commanders’ unique abilities and the powerful but restricted card pool.

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