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Magic: the Gathering Commander Gameplay | The Spike Feeders S1E2

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Grand Arbiter Augustin IV

    Grand Arbiter Augustin IV

    A control-leaning deck combining blue-white control elements with hate bears and vehicle synergies to disrupt opponents and slowly grind out advantage through mana denial and board presence.

  • Zur the Enchanter

    Zur the Enchanter

    A combo-focused Doomsday deck that aims to assemble a lethal combo by tutoring and stacking the deck, using Doomsday to set up a winning pile and win in a single sequence.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    A fast, aggressive deck built around Najeela’s combat triggers and a Hulk combo finish, using warriors and combat steps to generate infinite attackers or damage.

  • Circu, Dimir Lobotomist

    Circu, Dimir Lobotomist

    A control and prison-style deck combining Lantern Control elements with discard and exile effects, using Circu’s ability to exile opponents’ cards and lock down their spells while manipulating the top of libraries.

Gameplay Insights

  • 1

    Circu's exile ability was pivotal in shutting down multiple tutoring and draw spells from Zur, effectively slowing down the Doomsday combo assembly.

  • 2

    Rest in Peace effectively neutered graveyard recursion strategies, impacting both Zur’s and Circu’s plans.

  • 3

    Grand Arbiter’s hate bears and vehicle synergy applied consistent pressure while controlling the pace of the game, forcing opponents into reactive plays.

  • 4

    Najeela’s combat phases were crucial for generating warrior tokens and attempting to push through damage, but were often met with strategic blocks and removal.

  • 5

    The use of Sensei's Divining Top and Lantern of Insight provided critical information and card filtering to maintain control and set up favorable draws.

  • 6

    Players carefully managed life totals and resources, such as paying life to Necropotence and orchestrating timed attacks to maximize damage output and disrupt opponents.

Notable Cards

  • Rest in Peace

    Rest in Peace

  • Sensei's Divining Top

    Sensei's Divining Top

  • Lantern of Insight

    Lantern of Insight

  • Demonic Tutor

    Demonic Tutor

  • Deathrite Shaman

    Deathrite Shaman

  • Merchant Scroll

    Merchant Scroll

  • Necropotence

    Necropotence

Gameplay Summary

The game began with each player setting up their distinct strategies, featuring a variety of interaction and combo potential.

Early turns saw players developing mana bases and casting key artifacts like Sensei's Divining Top and Lantern of Insight, while also deploying hate cards such as Rest in Peace and Deathrite Shaman to disrupt graveyard strategies.

Circu Lantern Control effectively locked down opponents' spells by exiling cards and manipulating the top of libraries, while Grand Arbiter Augustin IV's deck used a suite of vehicles and hate bears to control the board and tempo.

Meanwhile, Zur attempted to assemble Doomsday combos, and Najeela sought to leverage her combat prowess and hulk-style combos to close the game quickly.

Midgame turns featured careful sequencing of tutors, counterspells, and combat phases, with players responding to threats and locking down key resources to prevent explosive plays.

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