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HIGH POWER COMMANDER | Big Deck Energy

Skill Check


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Gale, Waterdeep Prodigy Scion of Halaster

    Gale, Waterdeep Prodigy & Scion of Halaster

    Utilize graveyard filtering and instant/sorcery recursion to assemble a combo involving Thassa's Oracle for a game-ending draw and deck manipulation.

  • Edgar Markov

    Edgar Markov

    Exploit vampire tribal synergies with the Eminence mechanic to generate numerous vampire tokens, grow them with counters, and apply aggressive board pressure.

  • Kumena, Tyrant of Orazca

    Kumena, Tyrant of Orazca

    Leverage Murfolk tribal abilities to tap creatures for card draw and +1/+1 counters, enabling incremental board growth and evasive threats.

  • Ixhel, Scion of Atraxa

    Ixhel, Scion of Atraxa

    Focus on poison counters and proliferate them while gaining value from poison triggers, ultimately aiming to win through poison damage and card advantage.

Gameplay Insights

  • 1

    The Edgar Markov player prioritized early vampire token creation and used life gain and sacrifice effects to steadily enhance their board state.

  • 2

    Gale and Scion's deck used graveyard milling and instant/sorcery recursion to filter cards for their combo, carefully balancing card draw and graveyard setup.

  • 3

    Kumena's deck deployed changeling creatures and tapped Murfolk to draw cards and add counters, focusing on incremental advantages rather than outright aggression.

  • 4

    Ixhel's poison counter strategy applied consistent pressure over time, with the potential to exile opponents' cards and win through poison damage.

  • 5

    Players were cautious with land and resource management, as seen with fetching basics and utilizing pain lands, reflecting the decks' complex mana requirements.

  • 6

    The presence of multiple synergistic mechanics (vampire tokens, poison counters, combo recursion) created a dynamic board state requiring attentive interaction and timing.

Notable Cards

  • Thassa's Oracle

    Thassa's Oracle

  • Edgar Markov

    Edgar Markov

  • Indulgent Aristocrat

    Indulgent Aristocrat

  • Cruel Celebrant

    Cruel Celebrant

  • Scion of Halaster

    Scion of Halaster

  • Heirloom Blade

    Heirloom Blade

  • Infested Fleshcutter

    Infested Fleshcutter

Gameplay Summary

The game began with players deploying their commanders and establishing board presence through early land drops and minor creatures.

Gale, Waterdeep Prodigy paired with Scion of Halaster focused on graveyard interaction and instant/sorcery recursion, aiming for a Thassa's Oracle combo finish.

Edgar Markov's deck leveraged vampire tribal synergies, quickly generating tokens and growing them via the Eminence mechanic to apply early pressure.

Kumena, Tyrant of Orazca's deck utilized Murfolk tribal abilities, tapping creatures for card draw and counters, but was slightly overshadowed by more aggressive strategies.

Ixhel, Scion of Atraxa introduced a poison counter theme, slowly building toward incremental advantage through proliferating toxic markers and card advantage from poison triggers.

Throughout the early turns, players ramped mana and set up their respective engines, with Edgar Markov's aggressive vampire token production and life gain mechanics standing out as a significant threat.

Poison damage and incremental vampire token growth created tension on the board, while the combo player sought to assemble the graveyard and enable instant/sorcery recursion.

The game featured frequent resource management decisions, such as land fetching and graveyard milling, influencing tempo and board control.

The match was poised between maintaining board presence with tokens and progressing toward combo sequences, setting up for potential explosive turns ahead.

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