Deck & Commander Strategies
Krark, the Thumbless & Sakashima of a Thousand Faces
A manual storm deck that builds arbitrarily large storm counts using spells and copies like Grapeshot, Twinflame, and Dualcaster Mage to deliver lethal storm combos.
Quark & Thrasios, Triton Hero
A High Tide based storm deck focused on generating massive blue mana through islands and spells like Frantic Search and Time Spiral to fuel storm outlets and win via large storm counts.
Yisan, the Wanderer Bard
A toolbox elf-ball deck that tutors silver bullets for specific meta answers, combining efficient creatures with disruption to control the board and apply pressure.
Rashmi, Eternities Crafter
A Simic control deck that aims to land Rashmi early and use tempo spells such as counterspells and bounce effects to gain card advantage and control the board, eventually winning through combos.
Gameplay Insights
- 1
The High Tide deck leveraged Carpet of Flowers early to generate significant blue mana, accelerating its storm count buildup.
- 2
Krark/Sakashima’s manual storm approach emphasized careful mana and spell sequencing to maximize storm count without overextending.
- 3
Yisan’s toolbox strategy required careful tuning to disrupt the explosive storm decks while developing its own board state.
- 4
Rashmi’s tempo control elements slowed the game but struggled to keep pace with the rapid mana acceleration and storm combos of the other decks.
- 5
Players acknowledged the risk of feeding mana or resources to storm decks and made strategic choices to mitigate that advantage.
- 6
The presence of multiple basic islands and mana dorks on board was a crucial enabler for the storm decks’ explosive turns.
Notable Cards
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Carpet of Flowers
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Frantic Search
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Time Spiral
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Grapeshot
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Twinflame
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Dualcaster Mage
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Risen Reef
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Rashmi, Eternities Crafter
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Tavern Scoundrel
Gameplay Summary
The game began with a four-player pod featuring two manual storm decks, a toolbox elf-ball deck, and a Simic control deck.
Early turns focused on ramping mana and setting up key pieces, such as Carpet of Flowers and mana dorks, while players cautiously avoided giving the storm decks too much advantage.
The High Tide deck leveraged islands and blue mana generation with cards like Frantic Search and Time Spiral to build storm counts, while the Krark/Sakashima deck aimed to generate arbitrarily large storm counts to finish the game with spells like Grapeshot and Twinflame.
The Yisan deck utilized its toolbox nature to tutor specific silver bullets, applying pressure through efficient creatures and disruption.
Rashmi’s deck focused on controlling the board with tempo plays, counterspells, and leveraging Rashmi’s triggered card advantage to stabilize and find combo pieces.
As the game progressed, the High Tide player capitalized on Carpet of Flowers to accelerate mana production, enabling large storm sequences.
Meanwhile, the Krark/Sakashima player worked to assemble storm counts and maintain combo pieces on board.
The Yisan player attempted to disrupt opponents and maintain board presence, but the increasing mana flood from the High Tide deck and the storm count from Krark made the game increasingly volatile.
Rashmi’s control elements slowed the pace but struggled to keep up with the explosive combos.
A key moment involved the High Tide player casting Risen Reef and utilizing multiple islands to generate massive mana and card advantage, pushing toward a game-winning storm sequence.
The game showcased the tension between explosive storm strategies and reactive control and toolbox decks, with mana acceleration and storm count building being pivotal to the outcome.