Deck & Commander Strategies

Glissa Sunslayer
Utilizes death touch creatures to control combat and leverages her triggered ability to either draw cards, destroy problematic enchantments, or remove counters, maintaining board control and card advantage.

Aveline de Grandpré
Focuses on aggressive combat with creatures that can impose a lose-lose situation on blockers, supported by life gain and trample enhancers to overpower opponents.

Shiko and Narset, Unified (Matoya, Archon Elder)
Controls the game through scrying and surveilling to draw additional cards, aiming to find key spells and maintain hand advantage while slowly building board presence.

Ghost Council of Orzhova
Imposes incremental life loss on opponents while gaining life, with the ability to flicker itself to repeatedly trigger life drain and avoid removal, slowly grinding opponents down.
Gameplay Insights
- 1
Glissa Sunslayer's ability to choose from multiple utility options each time she deals combat damage provided flexible responses to opponents’ threats and was a key source of card advantage.
- 2
Ghost Council's flicker ability allowed it to repeatedly trigger life drain effects each turn, steadily chipping away at opponents while maintaining its presence on the board.
- 3
Reassembling Skeleton was used effectively as a recurring blocker and sacrifice fodder for value artifacts like Tarion's Journal, ensuring continuous board presence despite removal.
- 4
The interaction between Cruel Celebrant and repeated creature deaths helped drain opponents’ life totals incrementally while sustaining life gain for its controller.
- 5
Players prioritized playing basic lands to comply with the budget restriction, which influenced mana bases and pacing but did not detract from their strategic deployment of synergies and threats.
Notable Cards
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Glissa Sunslayer
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Ghost Council of Orzhova
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Reassembling Skeleton
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Cruel Celebrant
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Avenger of the Fallen
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Hunter's Talent
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Thought Vessel
Gameplay Summary
The game began with players deploying budget-friendly decks centered around unique, less commonly played commanders.
Early turns featured the establishment of mana bases and deploying impactful but low-cost creatures and enchantments.
Glissa Sunslayer quickly asserted board presence with her potent death touch and versatile ability to draw cards, destroy enchantments, or manipulate counters, setting an aggressive yet flexible tone.
Simultaneously, Ghost Council of Orzhova leveraged life drain and evasion effects, repeatedly flickering itself to chip away at opponents' life totals while gaining incremental advantage. Midgame saw interactions intensify with key plays like deploying Avenger of the Fallen and utilizing abilities from cards such as Reassembling Skeleton and Cruel Celebrant to maintain board presence and incremental damage.
The players carefully balanced aggression and defense, using creatures with death touch and card draw synergies to keep up pressure and card advantage.
The game’s momentum shifted as players began leveraging recurring creatures and life manipulation to whittle down opponents, with Glissa Sunslayer and Ghost Council emerging as the primary threats.
The overall gameplay highlighted a tight, strategic use of budget cards to maximize value and board control, with death touch and incremental card advantage as recurring themes driving the game towards a gradual but inevitable win through combat damage and resource denial.











![Commander VS S6E1: Vorel vs Ghost Council of Orzhova vs Bosh vs Varolz [MTG] thumbnail](https://i.ytimg.com/vi/mFRQJMI6GOc/sddefault.jpg)
![Commander Vs S2E6: Ulasht vs Vorel vs Mirko Vosk vs Ghost Council [MtG: Multiplayer] thumbnail](https://i.ytimg.com/vi/LJUddrBSel8/sddefault.jpg)















![Voltron EDH battle EP:44 Light-Paws V Stangg V Glissa V Kalamax [EDH gameplay] #edh #mtg thumbnail](https://i.ytimg.com/vi/-nVYFn8Tyds/sddefault.jpg)