LoadingReadyRun Bribed Me In This Commander Game ๐Ÿค‘ | Ep 237 | MTG EDH Gameplay thumbnail Blurred backdrop thumbnail

LoadingReadyRun Bribed Me In This Commander Game ๐Ÿค‘ | Ep 237 | MTG EDH Gameplay

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Elder Dragon Hijinks 249 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Jolly Balloon Man

    The Jolly Balloon Man

    Generate numerous 1/1 balloon tokens and leverage the Meek Attack enchantment to win through incremental damage by overwhelming opponents with a swarm of small creatures.

  • Titania, Voice of Gaea

    Titania, Voice of Gaea

    Convert lands into a single large creature, specifically a giant woman, and rely exclusively on combat damage from this massive entity to secure victory.

  • Shadow, Mysterious Assassin

    Shadow, Mysterious Assassin

    Attack aggressively with Shadow, sacrifice large permanents to draw cards, and use burn spells to deal direct damage to all opponents for a swift finish.

  • Zada, Hedron Grinder

    Zada, Hedron Grinder

    Utilize goblin storm mechanics by casting multiple spells to create a high storm count and overwhelm opponents with a flood of goblin tokens or direct damage combos.

Gameplay Insights

  • 1

    The Jolly Balloon Man deck's focus on tiny creatures with Meek Attack allowed for slow but steady chip damage, emphasizing the power of incremental advantage in multiplayer games.

  • 2

    Titaniaโ€™s approach of having zero creatures besides herself and turning lands into a single massive creature created a unique board state that challenged opponents' removal and combat strategies.

  • 3

    Shadowโ€™s synergy of swinging with the commander, sacrificing big permanents, and drawing cards enabled both board control and a potential burn finish, showcasing a blend of aggression and card advantage.

  • 4

    The storm deck leveraged Zada's ability to copy spells targeting goblins, creating explosive turns with high storm counts that could quickly shift board presence and threaten lethal damage.

  • 5

    Players balanced humor and interaction with strategic plays, including in-game bribery to influence decisions, highlighting the social and psychological layers in Commander gameplay.

Notable Cards

  • Meek Attack

    Meek Attack

  • Chaos Warp

    Chaos Warp

  • Skullclamp

    Skullclamp

  • City of Brass

    City of Brass

  • Hidden Volcano

    Hidden Volcano

  • Sacred Foundry

    Sacred Foundry

Gameplay Summary

The game featured four distinct commanders each with unique win conditions and strategies, creating a dynamic and interactive multiplayer environment.

The Jolly Balloon Man deck focused on creating numerous small balloon tokens paired with the enchantment Meek Attack to win through incremental damage by a thousand small creatures.

Titania, Voice of Gaea's pilot aimed to transform lands into large creatures, specifically a giant woman, to achieve victory exclusively through combat damage from this singular massive entity.

Shadow, Mysterious Assassin sought to leverage aggressive combat, sacrificing large permanents to draw cards and then burn opponents for significant damage, capitalizing on synergy between combat tricks and creature sacrifice.

Meanwhile, Zada, Hedron Grinder ran a goblin storm deck focused on casting spells to generate large storm counts and overwhelming opponents with numerous goblin tokens or explosive damage combos. Early game phases saw players setting up their mana bases and board presence, with some tension and humor around in-game bribery and player interactions.

Key moments included the balloon deck steadily building a swarm of tiny creatures for chip damage, Titaniaโ€™s strategy hinging on turning lands into large threats, and Shadowโ€™s attempts to swing and sacrifice creatures for card advantage and burn effects.

The storm deck likely aimed to chain spells for a lethal burst, although the narrative emphasized the unique and thematic approaches each deck took rather than a single dominant combo.

The game underscored the interplay between incremental damage, large creature threats, and spell-based combos, highlighting the diverse paths to victory in Commander format.

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