Deck Strategies
Mazzy, Truesword Paladin
The Mazzy deck leverages auras and enchantments to create powerful creatures and uses Mazzy's ability to protect and enhance these enchanted creatures.
Kitt Kanto, Mayhem Diva
The Kitt Kanto deck aims to manipulate the combat phase and create advantages through goad mechanic, forcing opponents to attack unfavorably.
Shorikai, Genesis Engine
Shorikai deck focuses on artifact synergies and utilizes its commander's ability to create pilot tokens and manipulate the graveyard.
Kamiz, Obscura Oculus
The Kamiz deck utilizes discard and mill strategies to disrupt opponents' plans, while also using spells to control the board state.
Gameplay Insights
- 1
Maxim's consistent use of goad mechanic via Kitt Kanto and Lorraine, the Diversion, forced Marie into unfavorable combat situations, showcasing the power of combat manipulation.
- 2
Felix's Nightmare Unmaking had potential to clear the board, but Maxim's Boros Charm effectively negated its impact, demonstrating the importance of timing and interaction in response to threats.
- 3
Marie's Winds of Wrath play cleared the board of non-enchanted creatures, shifting the game in her favor as her deck was heavily focused on enchantments.
Notable Cards
Nightmare Unmaking
Boros Charm
Ancestral Mask
Winds of Rath
Summary
The game started with each player setting up their board, with Marie's Mazzy deck taking an early lead with potent enchantments and creatures like Core Spirit Dancer, Siona, and Sram. However, Maxim's Kitt Kanto deck worked on manipulating the combat phase by goading Marie's Core Spirit Dancer, causing tension between the players. Felix's Kamiz deck introduced disruption with a Nightmare Unmaking spell, but its impact was reduced by Maxim's Boros Charm. Marie's deck continued to dominate, leveraging the power of the Ancestral Mask and other enchantments. She also used Winds of Rath to clear the board of non-enchanted creatures, creating a significant advantage. The game concluded before a clear winner emerged.