Can INFECT go all the way in COMMANDER? | Henzie vs Vial & Thrasios vs Helga vs Ixhel thumbnail Blurred backdrop thumbnail

Can INFECT go all the way in COMMANDER? | Henzie vs Vial & Thrasios vs Helga vs Ixhel

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Henzie Toolbox Torre

    A toolbox deck that plays a variety of impactful creatures and utility spells to control the board, aiming to close the game with powerful spells like Living Death or Twilight's Call, while disrupting opponents’ artifacts and strategies.

  • Helga, Skittish Seer

    Helga, Skittish Seer

    Focuses on slightly bigger creatures, including hydras, using ramp and X spells to bring out large threats and overwhelm opponents through raw power and board presence.

  • Ixhel, Scion of Atraxa

    Ixhel, Scion of Atraxa

    An infect-poison deck that aims to distribute poison counters quickly to all opponents, using synergistic poison-related board wipes and disruption, with the added dimension of stealing cards from opponents to maintain advantage.

  • Thrasios, Triton Hero Vial Smasher the Fierce

    Thrasios, Triton Hero & Vial Smasher the Fierce

    A Curiosity tribal deck that leverages creatures dealing damage with non-creature spells to draw cards and generate continuous value, pairing card draw engines with damage triggers to control the game and build toward a combo or overwhelming advantage.

Gameplay Insights

  • 1

    Using poison counters in combination with a board wipe (Outbreak) that weakens creatures based on poison counters allowed Ixhel to control the board while advancing the infect win condition.

  • 2

    Henzie's timely use of Beast Within to remove Gwynn, a major threat, helped stabilize the board and maintain pressure.

  • 3

    Thrasios and Vial Smasher aimed to maximize the value of damage-triggered card draw and non-creature spells but had to navigate a fast-paced game with multiple threats.

  • 4

    Exalted triggers from attacking with creatures helped Henzie's deck incrementally chip away at opponents' life totals while building board presence.

  • 5

    Sacrificing lands and using fetches strategically enabled players to hit their mana bases and cast key spells on curve, crucial for maintaining tempo.

Notable Cards

  • Living Death

    Living Death

  • Twilight's Call

    Twilight's Call

  • Beast Within

    Beast Within

  • Firebrand Archer

    Firebrand Archer

  • Noble Hierarch

    Noble Hierarch

  • Exploration

    Exploration

  • Corrupted Grafstone

    Corrupted Grafstone

Gameplay Summary

The game opened with players developing their mana bases and establishing early board presence.

Henzie focused on a toolbox style deck with impactful creatures and key spells like Living Death and Twilight's Call to close out the game, while also targeting artifacts.

Thrasios and Vial Smasher employed a Curiosity Tribal strategy, leveraging damage triggers from non-creature spells combined with creatures that draw cards to generate card advantage and maintain pressure.

Helga's deck concentrated on playing slightly bigger creatures, including hydras, using X spells to ramp threats and dominate the board.

Ixhel's deck aimed to poison opponents quickly to reach the ten poison counter win condition, while also utilizing card theft and disruption to hinder enemies. A pivotal moment occurred when the player controlling Ixhel cast a board wipe that synergized with poison counters, significantly weakening opponents' creatures and advancing their poison plan.

Meanwhile, Henzie's toolbox deck responded by deploying creatures and applying pressure, even managing to attack and deliver damage that leveraged exalted triggers.

Thrasios/Vial Smasher worked on assembling their combo pieces and casting spells to draw cards, though the pace was fast and the game state volatile with multiple threats looming.

Strategic removal like Beast Within was used to handle problematic creatures, specifically targeting Gwynn, a key threat.

The game showcased a dynamic interplay between infect poison counters, toolbox versatility, big creatures, and spell combo synergies, with each player jockeying for advantage through tempo plays and efficient removal.

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