Deck Strategies
Sakashima of a Thousand Faces
Leverages copying effects to replicate powerful creatures and commanders, generating multiple triggers and overwhelming opponents with value and damage.
Tevesh Szat, Doom of Fools
Utilizes discard and token generation to maintain board control while building a thrall army, aiming to drain opponents' resources and push for a slow but steady victory.
Blim, Comedic Genius
Focuses on card draw and disruption through Waste Not and other effects, aiming to outvalue opponents with incremental advantage and control.
Kamahl, Heart of Krosa // Jeska, Thrice Reborn
Ramp-heavy with aggressive combat and damage spells, using Jeska's planeswalker form to support aggressive plays and maintain pressure.
Gameplay Insights
- 1
Sakashima's cloning of Vial Smasher created multiple damage triggers that pressured opponents' life totals significantly.
- 2
Tevesh Szat's activation to generate thralls and draw cards helped maintain card advantage and board presence despite heavy interaction.
- 3
Blim's use of Waste Not combined with discard spells like Tassiger's Cruelty allowed him to gain mana and card advantage, fueling further plays.
- 4
Kamahl's player used ramp spells and aggressive attacks to chip away at opponents, leveraging Jeska's planeswalker form for additional damage output.
- 5
The use of discard spells like Unnerved and Tassiger's Cruelty kept players' hands constrained, increasing the value of cards like Waste Not.
- 6
Nether Void cast by Blim effectively slowed down opponents' casting capabilities, giving him breathing room to establish his board.
- 7
The interaction between multiple damage triggers from Vial Smasher and combat damage shaped the tempo and forced players to respond quickly.
Notable Cards
Vial Smasher the Fierce
Mana Crypt
Talisman of Indulgence
Arcane Signet
Waste Not
Nether Void
Treasure Cruise
Clone
Liliana of the Veil
Demonic Tutor
Smokestack
Stomping Ground
Godless Shrine
Castle Ardenvale
Hall of Heliod's Generosity
Summary
The game began with each player establishing their mana base and early board presence, with Kamahl's player setting up ramp and card draw, Blim focusing on card advantage and disruption, Sakashima copying key creatures, and Tevesh building a thrall army and casting powerful discard spells. Early combat and discard spells kept the table interactive, with Vial Smasher dealing consistent damage through dice rolls. Sakashima's ability to create multiple copies of commanders and creatures became a major threat, allowing for multiple damage triggers that pressured opponents' life totals. Meanwhile, Tevesh used his planeswalker abilities to generate tokens and disrupt opponents' hands, further controlling the pace of the game. Blim added value with Waste Not and card draw engines, enabling him to keep resources flowing despite the board pressure.