Deck & Commander Strategies
Radha, Heart of Keld
The strategy of this deck is land-based, aiming to get as many lands into play as quickly as possible and then utilize Radha's second ability to sneak through for significant damage.
Vito, Thorn of the Dusk Rose
The deck focuses on lifegain synergies, aiming to increase the life total while simultaneously decreasing opponents' life totals.
Jolrael, Mwonvuli Recluse
This mono-green deck thrives on card draw, aiming to draw a plethora of cards, create a small army of tokens, and then buff them to massive sizes for a game-winning swing.
Subira, Tulzidi Caravanner
This deck is designed around small creatures, using Subira's ability to make them unblockable and figuring out ways to get them to hit harder than the opponents expect.
Gameplay Insights
- 1
Craig's early game ramp with Azusa, Lost but Seeking and Crucible of Worlds set him up with a significant advantage, making him the primary target for the other players.
- 2
Ladee Danger's turn one Sol Ring provided a quick mana advantage, allowing her to set up her board state faster.
- 3
The collaboration between Josh and Jimmy to control Craig's threatening board state highlighted the importance of strategic alliances in multiplayer games.
Notable Cards
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Azusa, Lost but Seeking
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Crucible of Worlds
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Sol Ring
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Wayward Swordtooth
Gameplay Summary
The game kicked off with an intense start as Craig, playing Radha, Heart of Keld, was off to a blistering start, ramping tremendously with Azusa, Lost but Seeking and Crucible of Worlds, allowing him to have an alarming eight lands in play by turn three.
Meanwhile, Ladee Danger, running Vito, Thorn of the Dusk Rose, managed to get a fast mana advantage with a turn one Sol Ring.
Josh Lee Kwai piloting Jolrael, Mwonvuli Recluse, and Jimmy with Subira, Tulzidi Caravanner, started slower, setting up their commanders and early game pieces.
The players quickly realized the threat posed by Craig's fast start and began to collaborate to control his board state.