Deck & Commander Strategies

Cloud, Ex-SOLDIER
Utilizes equipment and combat triggers to enhance creatures, focusing on aggressive combat and board control through equipment recursion and boosting creature stats.

Teysa Karlov
An aristocrats-style deck that capitalizes on creatures dying to generate value, producing tokens and triggering multiple death-related effects for card advantage and board presence.

Lightning, Army of One
Aggressive combat deck that uses a large, double-striking lifelink creature with damage doubling mechanics to apply heavy pressure and quickly reduce opponents’ life totals.

Rocco, Cabaretti Caterer
Focuses on creature combat and synergy with equipment and spells, aiming to maintain board presence and support other aggressive strategies through creature buffs and tactical plays.

Feather, the Redeemed
Spell recursion and protection-focused deck that bounces targeted spells back to hand, enabling reuse of key spells and maintaining a resilient board state through recursion and tempo plays.
Gameplay Insights
- 1
Lightning’s exert ability combined with damage doubling created significant combat phases that pressured multiple opponents simultaneously.
- 2
Teysa’s ability to generate tokens and trigger multiple death effects created incremental advantages that drew cards and maintained board presence.
- 3
Feather’s spell recursion ability allowed her to protect key spells and creatures from removal, sustaining her board state effectively.
- 4
Combat tricks such as giant growth copied with Zada’s ability maximized damage output and forced opponents into difficult blocks.
- 5
The use of equipment recursion and aggressive combat phases with Cloud helped maintain pressure but struggled against the overwhelming boards of other players.
Notable Cards
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Lightning, Army of One
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Teysa Karlov
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Feather, the Redeemed
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Giant Growth
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Mother of Runes
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Vastwood Surge
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Fighter Class
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Genju of the Spires
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Rogue's Passage
Gameplay Summary
The game features a dynamic multiplayer Commander match with five players each piloting decks with white in their colors, leading to aggressive board states and interactions.
Early turns involve setting up mana bases and playing creatures to build board presence.
Teysa Karlov’s deck leverages token generation and aristocrat synergies, creating value from creatures dying and triggering multiple effects.
Lightning, Army of One applies heavy pressure with a large, double-striking lifelink creature that can double damage dealt to opponents, forcing them to respond carefully or take significant damage.
Feather, the Redeemed focuses on spell recursion and protecting her creatures by bouncing targeted spells, while Cloud, Ex-SOLDIER, and Rocco, Cabaretti Caterer utilize equipment and combat tricks to enhance their creatures and maintain board control. The match’s turning point occurs when Lightning aggressively attacks with her large, exerted creature, dealing heavy damage and leveraging double damage effects that threaten multiple players.
Feather’s ability to protect creatures and recur spells enables sustained pressure and resilience.
Teysa’s aristocrat style creates incremental advantage through token and death triggers, slowly building her board and card advantage.
Cloud’s deck attempts to use equipment and combat triggers to outmuscle opponents but faces challenges breaking through the board states.
The game features pivotal combat phases where damage doubling, equipment synergies, and multiple combat phases are exploited to maximize damage output.
The eventual win condition revolves around leveraging these synergies to overwhelm opponents through repeated combat phases, damage doubling, and efficient creature removal or attrition.









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