Deck Strategies
Tuvasa the Sunlit
An enchantress-focused deck that leverages enchantment synergies to draw cards and ramp mana, culminating in powerful enchantment combos like Enchanted Evening and Aura Thief to control the board and win.
Breeches, Brazen Plunderer / Malcolm, Keen-Eyed Navigator
A pirate tribal deck that uses cheap pirate creatures and artifacts to generate treasures and deal incremental damage, leveraging spells like Trickery Charm and Electrostatic Field to trigger damage chains and quickly build board presence.
Daretti, Scrap Savant
A artifact-centric deck that aims to generate value through artifact recursion and combos but struggled to establish a meaningful board state in this game.
Pako, Arcane Retriever / Haldan, Avid Arcanist
A creature and equipment-based deck that focuses on commander damage with Pako, using equipment like Lightning Greaves and Rancor to enhance aggression and protect key creatures.
Gameplay Insights
- 1
Jesper's use of Enchanted Evening to turn all permanents into enchantments was pivotal, enabling powerful sacrifice and tutor combos that overwhelmed opponents.
- 2
Sander's conversion of Electrostatic Field into a pirate with Trickery Charm triggered multiple damage and treasure generation effects, maintaining pressure and fueling his pirate synergy.
- 3
Sacrificing Academy Rector to Auratog to tutor and cheat out Omniscience was a critical combo that gave Jesper a near-insurmountable advantage.
- 4
Adam's strategic placement and re-equipping of Lightning Greaves to protect key creatures like Pako and Haldan allowed for reliable commander damage output.
- 5
Despite casting several ramp artifacts, the Daretti deck was unable to develop a meaningful board state or interact significantly with the game’s main combos.
Notable Cards
Argothian Enchantress
Sterling Grove
Enchanted Evening
Auratog
Aura Thief
Electrostatic Field
Trickery Charm
Omniscience
Academy Rector
Lightning Greaves
Rancor
Gilded Lotus
Nettle Drone
Blood Moon
Seal of Primordium
Summary
The game started with each player developing their mana base and early board presence. Jesper, piloting Tuvasa the Sunlit, quickly established an enchantress strategy by casting enchantments like Argothian Enchantress and Sterling Grove, drawing multiple cards and ramping mana. Sander, with Breeches and Malcolm, focused on aggressive pirate tribal synergies, using Electrostatic Field and Trickery Charm to create a chain of damage triggers and treasure tokens, enabling him to flood the board and maintain pressure. Adam's Pako and Haldan deck applied incremental pressure through equipment and commander damage, while the narrator's Daretti deck remained relatively passive early on, struggling to break through. The turning point came when Jesper cast Enchanted Evening, turning all permanents into enchantments, allowing him to sacrifice key pieces like Academy Rector to Auratog and tutor powerful enchantments like Omniscience. This combo enabled Jesper to cheat out high-impact enchantments and maintain overwhelming card advantage. Jesper further sealed his victory by casting Aura Thief and sacrificing it to Auratog, stealing all opponents' permanents and forcing a concession. The game showcased the dominance of Jesper's enchantress combo finish and Sander's pirate treasure synergy, with the other decks unable to keep pace or disrupt the critical enchantment chain.