Deck Strategies
Hamza, Guardian of Arashin
This deck aims to place one-one counters on creatures, reducing the casting cost of subsequent creatures. The strategy revolves around fielding a large number of powerful creatures for less mana.
Ramses, Assassin Lord
The deck centers around assassin-themed control, with the commander enabling destruction of opponents' creatures. The objective is to gradually whittle down opponents' boards while building up their own.
Yorion, Sky Nomad
This deck focuses on leveraging Yorion's blink ability to gain value from enter-the-battlefield effects. The win condition involves controlling the board state and out-valuing opponents.
Brenard, Ginger Sculptor
This deck is centered around creating Golem tokens and using Brenard's ability to turn them into threats. The game plan involves maintaining a strong board presence and applying consistent pressure.
Gameplay Insights
- 1
Jan's use of Sabo's Assassin to control the board was a key turn in the match, disrupting Alex's strategy.
- 2
Ben's use of fetch lands and draw effects helped him maintain a strong hand and board presence, allowing him to respond effectively to threats.
- 3
Crim's use of Brenard, Ginger Sculptor to create a board of golem tokens provided a steady stream of pressure on the other players.
Notable Cards
Keeper of the Accord
Strict Proctor
Blade Splicer
Summary
The game kicked off with each player setting up their board with various ramp cards in preparation for their respective strategies. Alex, piloting Hamza, Guardian of Arashin, managed to cast his commander early, aiming to leverage the cost reduction enabled by creatures with one-one counters. Jan, playing Ramses, Assassin Lord, made good use of Sabo's Assassin to control the board, while Ben, with Yorion, Sky Nomad, played a controlling game, fetching lands and setting up his hand. Crim, with Brenard, Ginger Sculptor, focused on creating golem tokens and applying pressure with his creatures. The game took a significant turn when Jan used Sabo's Assassin to remove Alex's key creatures from the game. The game was characterized by a balance of control and aggression, with each player navigating their own strategy while responding to threats from the others.