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The King’s Table: Commander Turns VIOLENT Fast

King Luke


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Torens, Fist of the Angels

    Torens, Fist of the Angels

    Focuses on creating a swarm of small creatures with training counters, generating tokens whenever creatures enter the battlefield, and gaining incremental value through wide board presence.

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Generates large numbers of goblin tokens quickly using cost reductions and token synergies to overwhelm opponents with sheer numbers.

  • Minsc & Boo, Timeless Heroes

    Minsc & Boo, Timeless Heroes

    Utilizes red-green one-one counters mechanic to draw cards and control the board while aiming to draw at least 20 cards to win.

  • The Gitrog, Ravenous Ride

    The Gitrog, Ravenous Rider

    Ramp into big creatures and leverage land synergies and damage triggers to control the board and punish opponents, using powerful creatures to generate card advantage.

Gameplay Insights

  • 1

    Playing Ancient Tomb early accelerated explosive mana development, enabling quick deployment of high-impact creatures and spells.

  • 2

    Torian Mer's ability to gain counters whenever an opponent casts a spell created a rapidly growing threat that demanded attention.

  • 3

    The Angelic Cell Sword provided strong token generation and card draw potential tied to attacking with high-power creatures, synergizing well with Torens' token strategy.

  • 4

    Casting Damag Goth Titan and saddling it with Pugnatious Hammer enabled a massive attack that could generate card advantage and ramp, forcing opponents into difficult blocks and trades.

  • 5

    The interaction between Heartless Summoning and low-cost creatures helped speed up board presence and pressure early on.

  • 6

    Krenko's use of Goblin Incromancer reduced the cost of red and green spells, allowing for more goblins and aggressive development.

  • 7

    Players leveraged creature enters-the-battlefield effects and token generation to maintain constant board pressure and threat density.

Notable Cards

  • Heartless Summoning

    Heartless Summoning

  • Ancient Tomb

    Ancient Tomb

  • Devoted Druid

    Devoted Druid

  • Forgotten Ancient

    Forgotten Ancient

  • Ranger of Eos

    Ranger of Eos

  • Esper Sentinel

    Esper Sentinel

Gameplay Summary

The game began with each player quickly developing their board, setting up their key engines.

Torens, Fist of the Angels, led by Matt, focused on creating a wide board of small creatures with training counters, quickly amassing tokens and incremental value.

Minsc & Boo aimed to draw large amounts of cards while controlling the board with removal and counters.

Krenko, Mob Boss aggressively generated goblin tokens and leveraged cost reductions to build a massive horde.

The Gitrog, Ravenous Rider utilized ramp and big creatures to pressure opponents and punish any damage dealt to him. Early plays like Heartless Summoning and Ancient Tomb accelerated the pace, allowing explosive mana and creature development.

Torens quickly filled the board with tokens, synergizing with Angelic Cell Sword to generate even more creatures and buffs.

Meanwhile, the Gitrog player deployed powerful threats like Damag Goth Titan, which could draw cards and cheat lands into play upon combat damage.

This led to a key combat moment where a massive 54/53 titan attacked, forcing a crucial block and creature sacrifice.

Throughout the midgame, multiple players leveraged their commanders' abilities and token synergies to escalate board presence and pressure.

The game unfolded rapidly with escalating threats and token swarms, setting up for a violent and decisive late game.

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