(EDH) Azusa Vs Ghired Vs Tuvasa Vs Chainer - Commander Gameplay EP.24 (Bonus Videos of December!) thumbnail Blurred backdrop thumbnail
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(EDH) Azusa Vs Ghired Vs Tuvasa Vs Chainer - Commander Gameplay EP.24 (Bonus Videos of December!)

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Azusa, Lost but Seeking

    Azusa, Lost but Seeking

    A mono-green landfall deck aiming to ramp quickly by playing multiple lands each turn, creating numerous tokens, and overwhelming opponents with large numbers of creatures and landfall triggers. It uses cards like Burgeoning and Glass and Chasm to protect itself and generate value.

  • Ghired, Conclave Exile

    Ghired, Conclave Exile

    A straightforward token combat deck focused on producing large quantities of creatures with trample, populating tokens, and attacking aggressively to close out the game through overwhelming board presence and combat damage.

  • Tuvasa the Sunlit

    Tuvasa the Sunlit

    An optimized enchantress deck that draws cards from casting enchantments, protects itself with pillow fort effects like Ghostly Prison, and seeks to win either through commander damage or by stealing the board with enchantment-based combos like Oratif and Enchanted Evening.

  • Chainer, Nightmare Adept

    Chainer, Nightmare Adept

    A wheel and reanimation deck that uses card draw and tutors to maintain consistency, recurs creatures easily for value, and disrupts opponents with removal spells. Focused on attrition and maintaining card advantage to control the game.

Gameplay Insights

  • 1

    Azusa’s use of Burgeoning accelerated her land drops, enabling rapid token generation and board development, putting pressure on opponents early.

  • 2

    Ghired’s strategy to create multiple trampling tokens like rhinos and dinosaurs allowed it to maintain offensive momentum and threaten lethal damage.

  • 3

    Tuvasa’s enchantress package provided significant card draw and protection, using Ghostly Prison and Karmic Justice to stall aggressive attacks and maintain board control.

  • 4

    Chainer’s timely use of wheel effects combined with instant-speed removal like Beast Within and Deflecting Swat disrupted key threats, demonstrating the power of combining recursion with targeted disruption.

  • 5

    The interaction where Deflecting Swat was used to redirect removal from a key enchantment to Tuvasa showed the importance of protecting enchantment synergies in that deck.

  • 6

    The population of tokens and synergy between landfall triggers and token creation by Azusa was a pivotal source of board presence that kept her competitive despite disruption.

Notable Cards

  • Enchanted Evening

    Enchanted Evening

  • Ghostly Prison

    Ghostly Prison

  • Karmic Justice

    Karmic Justice

  • Beacon of Creation

    Beacon of Creation

  • Deflecting Swat

    Deflecting Swat

  • Beast Within

    Beast Within

  • Ravenous Chupacabra

    Ravenous Chupacabra

  • Wilderness Reclamation

    Wilderness Reclamation

  • Sangromancer

    Sangromancer

  • Academy Rector

    Academy Rector

  • Crucible of Worlds

    Crucible of Worlds

Gameplay Summary

The game started with players developing their boards and ramping mana, with Azusa focused on an aggressive landfall strategy that quickly flooded the board with tokens and land drops.

Ghired drove a creature-heavy token strategy, creating trampling threats and applying constant pressure.

Tuvasa played a more controlling enchantress build, leveraging enchantments to draw cards and protect herself, while also threatening to steal the board with Oratif and Enchanted Evening.

Chainer, with his wheel and reanimation theme, aimed to maintain card advantage and recurring threats, disrupting opponents with targeted removal and recursion.

Key early plays included Azusa casting Burgeoning to accelerate land drops and Ghired generating powerful trampling rhino tokens, which significantly pressured opposing players.

Midgame saw a highly interactive board state with multiple tokens, enchantments, and creatures on the battlefield.

Tuvasa capitalized on enchantment synergies, drawing cards and stabilizing via Ghostly Prison and Karmic Justice, while Ghired maintained offensive momentum with populating tokens and large trampling dinosaurs.

Azusa continued to swarm with elementals and leveraged landfall triggers alongside Beacon of Creation to refill her board.

Chainer’s wheel effects and removal like Beast Within and Deflecting Swat disrupted key threats, but Tuvasa’s enchantment shield and life gain made it difficult to close out quickly.

The game revolved around managing board presence while balancing token generation and enchantment utility, with each player trying to establish a dominant presence through incremental advantage and combat damage.

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