Deck Strategies
Zimone, Mystery Unraveler
Utilizes landfall to manifest cards from the top of the library, turning them face up to deploy large creatures and gain incremental board advantage.
Arabella, Abandoned Doll
Swarm deck focused on deploying numerous small creatures with power two or less, dealing damage to opponents and gaining life whenever Arabella attacks.
Winter, Cynical Opportunist
Graveyard and delirium focused deck that manipulates the graveyard and benefits from creatures dying or being in the graveyard to control the board.
Valgavoth, Harrower of Souls
Sacrifice and graveyard synergy deck that leverages creature deaths to create value and control the board through recurring threats.
Gameplay Insights
- 1
Zimoneโs use of manifesting cards allowed for flexible deployment of threats and maximized the value of landfall triggers.
- 2
Arabellaโs ability to deal damage to all opponents and gain life based on the number of small creatures made her a constant threat that forced opponents to respond quickly.
- 3
The decision to attack particular opponents was influenced by commander threat levels and board state, showcasing careful diplomacy and threat assessment.
- 4
Efficient use of enchantments like Impending Doom set up delayed but impactful effects, pressuring opponents over multiple turns.
- 5
Fetching lands and managing life payment early on demonstrated the importance of tempo and resource optimization in a multi-player setting.
Notable Cards
Impending Doom
Manifest Dread
Polluted Delta
Vineglimmer Snarl
Summary
The game began with each player setting up their respective decks, focusing on their unique strategies. Zimone, Mystery Unraveler aimed to leverage landfall and manifest mechanics to bring out powerful creatures, gradually building board presence by manifesting lands and creatures. Arabella, Abandoned Doll employed a swarm of small creatures to inflict incremental damage and gain life through her attack triggers, creating a steady pressure on opponents. Winter, Cynical Opportunist utilized graveyard interactions and delirium mechanics to control the board and gain incremental advantage, while Valgavoth, Harrower of Souls sought to capitalize on sacrificing creatures and manipulating the graveyard to maintain board control and fuel threats. Early plays included players fetching lands and setting up key enchantments such as Impending Doom and manifesting Dread to establish board presence. Arabellaโs strategy of deploying numerous tiny creatures quickly started to pose a threat, dealing damage to each opponent and gaining life. Zimone focused on manifesting cards for a mix of defense and eventual offensive power, using cards like Aura of Autumn to draw and play from the top of the library. Tensions rose as combat damage exchanges began, and players made tactical decisions about whom to attack, considering the threat levels of the opposing commanders. The gameplay showcased a dynamic balance between aggressive swarm tactics, graveyard utility, and landfall-based creature development, with each player vying to advance their win condition while mitigating threats from others.