TURBO TAX๐Ÿ’ฐ๐Ÿค‘ EDH | Lathril | Galadriel | Breena | The War Doctor/Clara | MTG Commander Gameplay #29 thumbnail Blurred backdrop thumbnail
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TURBO TAX๐Ÿ’ฐ๐Ÿค‘ EDH | Lathril | Galadriel | Breena | The War Doctor/Clara | MTG Commander Gameplay #29

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Deck & Commander Strategies

  • The War Doctor

    The War Doctor

    Utilizes exile mechanics and time counters to trigger damage and removal, combining a Mardu (black/red/white) color identity with exile-based spells and attack triggers to control the board and generate value.

  • Breena, the Demagogue

    Breena, the Demagogue

    Leverages political damage by provoking opponents to attack each other, drawing cards and growing creatures through +1/+1 counters as opponents lose life, focusing on social manipulation to gain advantage.

  • Galadriel, Light of Valinor

    Galadriel, Light of Valinor

    Exploits the Alliance mechanic to generate incremental value from attacking with multiple creatures, supported by ramp and synergy with Lord of the Rings themed cards, aiming for board domination through efficient creature interactions.

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

    Elf tribal deck that generates mana ramp and produces tokens, aiming to overwhelm opponents with a growing army of elves and synergistic new Lorwyn and Lord of the Rings elf cards.

  • Clara Oswald

    Clara Oswald

    Focuses on Mardu exile and attack trigger synergies, combining aggressive creature strategies with exile-based disruption and value generation through combat.

Gameplay Insights

  • 1

    Breena's political ability to draw cards and grow creatures by encouraging opponents to attack each other created a dynamic political environment, influencing player attacks and alliances.

  • 2

    The War Doctor's ability to gain time counters from permanents phasing out or going into exile synergized strongly with the exile-heavy spells and effects present, enabling incremental damage and removal.

  • 3

    Galadriel's focus on triggering Alliance abilities by attacking with multiple creatures allowed for repeated incremental value and board development, particularly with Lord of the Rings synergy.

  • 4

    Lathril's deployment of efficient elf ramp creatures like Paradise Druid and token generators helped build mana quickly, accelerating the elf tribal strategy.

  • 5

    Players carefully balanced aggression with political maneuvering to avoid becoming targets, using exile effects and combat damage triggers to apply pressure while maintaining board presence.

Notable Cards

  • The War Doctor

    The War Doctor

  • Breena, the Demagogue

    Breena, the Demagogue

  • Galadriel, Light of Valinor

    Galadriel, Light of Valinor

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

  • Clara Oswald

    Clara Oswald

  • Talisman of Conviction

    Talisman of Conviction

  • Essence Warden

    Essence Warden

  • Wellwisher

    Wellwisher

  • Farhaven Elf

    Farhaven Elf

Gameplay Summary

The game began with players establishing their early mana bases and deploying key creatures to set the stage for their strategies.

Anna Margaret, playing The War Doctor and Clara Oswald, focused on a Mardu exile and attack triggers synergy, while Light piloted Breena, the Demagogue to leverage political damage and card draw through forcing opponents to attack each other.

Tor, on Galadriel, Light of Valinor, aimed to capitalize on Alliance triggers and synergy with new Lord of the Rings cards, and Margaret, on Lathril, Blade of the Elves, sought to exploit elf tribal synergy with newly released elves from Lorwyn and The Lord of the Rings sets.

Early turns saw a focus on ramp, life gain, and minor skirmishes to build board presence and political leverage. A significant turning point occurred when the War Doctor player cast the namesake commander, introducing the unique mechanic of accruing time counters on permanent phase-outs and exiles, which synergized well with the exile-heavy interactions in play.

Breena capitalized on the political landscape, drawing cards and putting +1/+1 counters on creatures by encouraging attacks on opponents with higher life totals, steadily growing their board.

Lathril's player established a strong elf board and generated mana with creatures like Paradise Druid and Farhaven Elf, while Galadriel's player leveraged multiple Alliance triggers and ramp spells to develop a threatening board.

The gameplay revolved around managing these synergies, political threats, and resource denial through exile effects, with players carefully choosing when to attack or hold back to maximize card advantage and board growth.

The gameโ€™s tension increased as players jockeyed for position, using their commandersโ€™ unique abilities and key cards to build toward decisive combat or combo turns.

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