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Are We Tormented? | Magic: The Gathering Commander Gameplay | Commander's Conclave | EP105

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Umbris, Fear Manifest

    Umbris, Fear Manifest

    Mill opponents by exiling cards from their libraries to grow Umbris and other creatures, aiming to deplete libraries and control the board through exile effects.

  • Beledros Witherbloom

    Beledros Witherbloom

    Generate large amounts of mana while producing life-gaining 1/1 tokens each upkeep, then unleash game-ending spells like Torment of Hailfire fueled by the huge mana pool.

  • Narset, Enlightened Exile

    Narset, Enlightened Exile

    Utilize double prowess creatures to aggressively pressure opponents while casting free spells copied from exiled graveyard cards, creating tempo swings and recurring value.

  • Zaffai, Thunder Conductor

    Zaffai, Thunder Conductor

    Leverage instant and sorcery spells and abilities to deal damage and disrupt opponents, aiming to control the game through spellslinger interactions.

Gameplay Insights

  • 1

    Beledros Witherbloom's ability to pay 10 life to untap all lands allowed for an explosive mana ramp, enabling a massive Torment of Hailfire with X=11 that severely damaged opponents and forced difficult resource sacrifices.

  • 2

    Umbris' triggered mill effect repeatedly exiled cards from an opponent's library, steadily crippling their options and growing Umbris with each triggered exile event.

  • 3

    Narset's ability to exile and copy non-creature, non-land cards from graveyards was used strategically to reuse opponents' spells as well as her own, generating value and tempo advantage.

  • 4

    The presence of Leyline of Anticipation allowed players to cast spells at instant speed, increasing interaction opportunities and surprise plays.

  • 5

    The group carefully balanced aggression and defense, with players taking calculated damage or sacrificing permanents during the Torment of Hailfire resolution to stay in the game.

  • 6

    Multiple players used token generation and life gain engines to stabilize the board while setting up their combos and win conditions.

Notable Cards

  • Umbris, Fear Manifest

    Umbris, Fear Manifest

  • Beledros Witherbloom

    Beledros Witherbloom

  • Narset, Enlightened Exile

    Narset, Enlightened Exile

  • Zaffai, Thunder Conductor

    Zaffai, Thunder Conductor

  • Torment of Hailfire

    Torment of Hailfire

  • Leyline of Anticipation

    Leyline of Anticipation

  • Prismatic Vista

    Prismatic Vista

  • Exploration

    Exploration

  • Nature's Lore

    Nature's Lore

  • Preordain

    Preordain

  • Deflecting Palm

    Deflecting Palm

Gameplay Summary

The game began with all four players setting up their respective strategies, each focusing on distinct synergies.

Umbris, Fear Manifest aimed to mill opponents heavily by forcing them to exile cards from the top of their libraries until a land appeared, growing its power accordingly.

Beledros Witherbloom focused on generating massive amounts of mana and creating a board presence with recurring 1/1 tokens, leveraging life payment and untapping lands to fuel powerful spells.

Narset, Enlightened Exile centered around a monk prowess tribal theme, doubling prowess triggers on creatures and casting copies of exiled non-creature, non-land cards from graveyards, enabling powerful tempo and value plays.

Zaffai, Thunder Conductor played a spellslinger style, capitalizing on casting and recasting instant and sorcery spells for value and disruption.

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