Skill Check profile icon

Sexy Halloween Commander | Box Brawl Duskmourn Commander

Skill Check

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Valgavoth, Harrower of Souls

    Valgavoth, Harrower of Souls

    Punish opponents for losing life to grow stronger and draw cards, generating card advantage and incremental value over time.

  • Nashi, Searcher in the Dark

    Nashi, Searcher in the Dark

    Use combat damage to mill cards and recur legendary or enchantment cards, growing in power and maintaining resilience.

  • The Lord of Pain

    The Lord of Pain

    Apply repeated damage and pressure by punishing opponents whenever they cast spells, while preventing life gain to maintain dominance.

  • Marina Vendrell

    Marina Vendrell

    Focus on enchantment synergy and controlling the game's board state by locking and unlocking doors, leveraging deck themes around rooms and enchantments.

Gameplay Insights

  • 1

    Casting Lay Line of the Void early disrupted graveyard recursion, forcing players to adapt their strategies and limiting the effectiveness of certain cards.

  • 2

    Players leveraged the unique door-locking mechanic associated with rooms to control access to resources and board states, adding a layer of strategic depth uncommon in typical Commander games.

  • 3

    Valgavoth's ability to grow and draw cards when opponents lose life created a steady stream of advantage, pressuring opponents to avoid life loss.

  • 4

    Nashi's synergy between milling and enchantment recursion allowed for sustained threats and resilience against removal.

  • 5

    The Lord of Pain's menace and life gain prevention kept opponents on the defensive, punishing aggressive plays and controlling the game's tempo.

Notable Cards

  • Nashi, Searcher in the Dark

    Nashi, Searcher in the Dark

  • Valgavoth, Harrower of Souls

    Valgavoth, Harrower of Souls

  • Marina Vendrell

    Marina Vendrell

  • Undead Sprinter

    Undead Sprinter

  • Unholy Heat

    Unholy Heat

Summary

The game began with players building decks from newly opened cards in the Duskmourn set, each selecting a unique commander that shaped their strategies. Early turns saw typical ramp and setup plays, but the dynamic quickly shifted as commanders with powerful enter-the-battlefield effects and disruptive abilities came into play. Valgavoth, Harrower of Souls, generated card advantage by punishing opponents for life loss, while Nashi, Searcher in the Dark, combined combat damage with milling to recur key enchantments. The Lord of Pain applied pressure through its menace and ability to deal damage based on opponents' first spells, controlling the game's tempo. Marina Vendrell specialized in enchantment synergy and manipulating board states by locking and unlocking doors, a thematic mechanic tied to the Duskmourn set's haunted mansion motif. Midgame saw a pivotal moment when Lay Line of the Void was cast to disrupt graveyard strategies, forcing players to adjust plans. The interaction between enchantment-heavy decks and graveyard hate created tension and forced adaptive plays. The presence of multiple room cards and the door-locking mechanic added a unique layer of resource management and strategic positioning. Ultimately, the game revolved around leveraging enchantment recursion, incremental damage from commander abilities, and controlling board states through locking mechanisms. The interplay of damage, card draw, and graveyard disruption defined the path towards victory, with players vying to outlast and outmaneuver each other in this spooky, thematic brawl.

Description

This week on Box Brawl the gang plays Duskmourn, journey with us through a haunted mansion, opening locked doors, enchanting our enemies, and bowing down to the LORD OF PAIN!

Twitch Channel: / / skillcheckdnd
Community Discord: / / discord

Box Brawl is a series of Magic: The Gathering Youtube videos that seeks to answer two questions: what would happen if we played through every single set of Magics history and who would be named its champion at the end of it? Well, Charlie “MoistCr1tikal” “penguinz0”, Matt, Ryan, and Drew are doing exactly that, playing through some modified sealed/limited rules for the commander format, almost close to brawl. The game works like this: Open a box of magic cards that hasn’t been opened yet Each player gets an amount of cards to build a 60 card deck out of, naming a commander along the way (which can be any creature, not restricted to legendary creatures) Play a game and give points out based on placements, 3 for first, 2 for second, 1 for third, and 0 for last. Also the player that opens the most expensive card gets a point for free. Eventually we will have played through all of the sets and at the end the player with the most points will be crowned the best magic player in the world, unquestionably. Along the way we’ll laugh, we’ll cry, and maybe we will have a few guests in the mean time. Stay tuned!!