Deck Strategies
Sarulf, Realm Eater
Control the board through extensive removal spells and win via commander damage by attacking relentlessly with Sarulf.
Arahbo, Roar of the World
Voltron build focusing on cats, using equipment and embalm to create large lifelink creatures that can sustain and deal heavy damage.
Subira, Tulzidi Caravanner
Swarm the board with numerous small creatures ('little ones') to overwhelm opponents with wide attacks and synergy.
Ib Halfheart, Goblin Tactician
Generate and buff goblin tokens, leveraging discard and artifact synergies to maintain aggressive pressure through fast and numerous attackers.
Gameplay Insights
- 1
Sarulf's player heavily relied on removal to keep the board clear, forcing opponents to rebuild their threats repeatedly.
- 2
Arahbo's use of embalm and equipment allowed for resilient threats that could recover from board wipes and sustain life total through lifelink.
- 3
Ib Halfheart's player exploited haste tokens and discard synergies to maintain offensive momentum and disrupt opponents' hands.
- 4
Subira focused on generating numerous small creatures and leveraging lands and enchantments to protect and grow the swarm, creating a strong wide board presence.
- 5
Players prioritized attacking Sarulf first due to his heavy removal capabilities, demonstrating meta-awareness and threat assessment.
- 6
Multiple combat trigger interactions, such as Goblin Rebel Master's token generation and Conspiracy Theorist's card draw, created momentum swings during combat phases.
Notable Cards
Goblin Engineer
Felidar Retreat
Animal Sanctuary
Conspiracy Theorist
Elixir of Immortality
Explorer's Scope
Sensation Gorger
Summary
The game began with each player developing their board state according to their deck's strategy. Sarulf, Realm Eater focused on removal and controlling the board, aiming to win through commander damage. Arahbo, Roar of the World sought to build a voltron-style cat army, growing a single powerful creature with lifelink and equipment. Subira, Tulzidi Caravanner attempted to swarm the board with small creatures to overwhelm opponents, while Ib Halfheart, Goblin Tactician aimed to generate multiple goblins to pressure the table. Early turns involved resource ramp and key plays such as Goblin Engineer fetching artifacts for graveyard synergy, and multiple token generators activating to build board presence. A significant turning point came as Arahbo leveraged embalm and equipment to create a lifelinking cat token that could chip away at opponents while remaining resilient. Meanwhile, the goblin player generated haste creatures and utilized equipment to maximize damage output. Sarulf's consistent removal kept the board in check but faced pressure from token swarms and voltron threats. The cat player deployed tools like Animal Sanctuary and Felidar Retreat to protect creatures and generate additional tokens. The goblin deck's discard synergy and repeated token generation created a constant offensive threat, forcing opponents to make tactical decisions about blocking and prioritizing attacks. The game was marked by aggressive combat phases with multiple attacking squads and key triggers enhancing creatures' power, culminating in a dynamic battlefield where survival hinged on effective removal and timely blocking.