Deck Strategies
Jon Irenicus, Shattered One
Uses an ability to give opponents creatures that are tapped with +1/+1 counters and cannot be sacrificed, turning their creatures into 'bad gifts' that draw him cards whenever they attack, focusing on card advantage and disruption.
Esior, Wardwing Familiar with Tymna the Weaver
A Voltron and commander tax increase deck that uses Esior to make opponents pay more for commanders and Tymna for card draw through combat damage, combined with a Dungeons & Dragons initiative package for added value and control.
Satsuki, the Living Lore
Focuses on synergies with Sagas, using Satsuki's ability to place lure counters on Sagas and recur them or enchantment creatures from the graveyard, aiming to maximize saga value and board presence.
Hallar, the Firefletcher
Leverages kicker spells to place +1/+1 counters on Hallar, who then deals damage equal to those counters to each opponent, aiming for a fast, incremental damage output that pressures multiple players simultaneously.
Gameplay Insights
- 1
Jon Irenicus' ability to give opponents creatures that draw him cards when attacked creates a unique dynamic, forcing opponents to consider the consequences of attacking and generating steady card advantage for John.
- 2
Esior's tax effect on commanders combined with Tymna's card draw means opponents face both higher costs and pressure from damage, creating a taxing environment for others to navigate.
- 3
Satsuki's synergy with Sagas allows for sustainable value by repeatedly returning key Saga enchantments from the graveyard, making removal less effective against this deck.
- 4
Hallar's kicker synergy rewards casting spells with kicker by growing Hallar and dealing damage to all opponents, applying consistent multiplayer pressure.
- 5
The early use of Jeweled Lotus allowed for explosive early plays by Esior/Tymna, enabling multiple commanders to be cast early, accelerating their game plan significantly.
Notable Cards
Urza's Saga
Jeweled Lotus
Jon Irenicus, Shattered One
Esior, Wardwing Familiar
Tymna the Weaver
Satsuki, the Living Lore
Hallar, the Firefletcher
Summary
The game started with typical ramp and setup turns, with players establishing their mana bases and early board presence. John Irenicus, piloting Jon Irenicus, Shattered One, quickly showcased his deck's unique ability by giving opponents creatures that draw him cards when attacked, aiming to generate card advantage through forced combat. Meanwhile, the Esior, Wardwing Familiar and Tymna the Weaver deck focused on taxing opponents' commander costs and generating incremental value through combat damage and card draws. Satsuki, the Living Lore's player established a Saga-centric strategy, leveraging Satsuki's ability to place lure counters and recur Sagas or enchantment creatures upon her death, aiming for long-term board development. Hallar, the Firefletcher's deck took a kicker-focused approach, building Halar with +1/+1 counters and dealing damage to opponents as spells are cast with kicker, presenting a threat that grows and punishes opponents for casting spells.