Tough Games With Tough Mulligans! cEDH Gameplay - Winota vs Saffi vs Malcolm/Vialsmasher vs Shorikai thumbnail Blurred backdrop thumbnail
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Tough Games With Tough Mulligans! cEDH Gameplay - Winota vs Saffi vs Malcolm/Vialsmasher vs Shorikai

Far North MtG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Saffi Eriksdotter

    Saffi Eriksdotter

    Leverages sacrifice and recursion combos to generate value and close out games, often combining creatures with powerful enter-the-battlefield effects and reanimation.

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    Aggressively creates warrior tokens by attacking with non-warrior creatures to flood the board and overwhelm opponents through combat damage and mentor triggers.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator / Vial Smasher the Fierce

    Uses artifact ramp and disruption combined with direct damage and incremental value from spells to control the board and finish opponents quickly.

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    Focuses on artifact synergies and card advantage engines, leveraging artifact creatures and equipment like Skullclamp to generate continuous value and out-resource opponents.

Gameplay Insights

  • 1

    Prioritizing artifact removal against Shorikai's Skullclamp was crucial to prevent massive card draw and combo potential.

  • 2

    Winota's combat triggers were carefully stacked to maximize token generation and mentor triggers, increasing damage output exponentially.

  • 3

    Players coordinated and discussed decisions collaboratively, showing the importance of table politics and information sharing in cEDH games.

  • 4

    Using early mana acceleration like Ancient Tomb and Lotus Petal enabled players to develop their boards quickly and put immediate pressure on opponents.

  • 5

    The presence of Oswald Fiddlebender created a recurring threat that complicated artifact removal decisions, as it could return key artifacts like Skullclamp.

Notable Cards

  • Ancient Tomb

    Ancient Tomb

  • Lotus Petal

    Lotus Petal

  • Skullclamp

    Skullclamp

  • Legion Warboss

    Legion Warboss

  • Witch Enchanter // Witch-Blessed Meadow

    Witch Enchanter // Witch-Blessed Meadow

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

  • Oswald Fiddlebender

    Oswald Fiddlebender

  • City of Brass

    City of Brass

  • Flooded Strand

    Flooded Strand

  • Verdant Catacombs

    Verdant Catacombs

Gameplay Summary

The game started with players developing their boards quickly using ramp lands like Ancient Tomb and fetch lands to accelerate their strategies.

Shane on Shorikai, Genesis Engine set up early artifact synergies and card advantage, while Greeny on Winota, Joiner of Forces aggressively generated tokens and attacked to apply pressure.

Nil on Saffi Eriksdotter focused on a hybrid combo build, preparing to leverage sacrifice and recursion synergies.

Malcolm on the Malcolm/Vial Smasher deck used artifact and ramp spells to fuel a burn and disruption strategy.

Early board states saw token generation from Legion Warboss and Winota's triggers, with players carefully sequencing attacks and mentor triggers to maximize damage output. A key turning point occurred when the group debated destroying Shorikai or Skullclamp to hinder Shane's card draw engine, highlighting the importance of artifact interactions in the game.

The decision to target Skullclamp with Witch Enchanter was pivotal to slowing down Shorikai's momentum.

Meanwhile, Winota's aggressive token attacks kept opponents on the defensive, while Malcolm and Nil prepared their combo pieces and disruption.

The game was a delicate balance of managing board presence, card advantage, and timing removal to prevent explosive combos.

Ultimately, the interaction of artifact synergies, token generation, and well-timed disruption defined the flow and competitive tension of this cEDH match.

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