Deck Strategies
SAA Aetherflux Genius
Utilizes energy counters gained from attacking and artifacts to create tapped attacking tokens that copy other creatures, focusing on aggressive token production and energy management to overwhelm opponents.
Disa the Restless
Leverages graveyard recursion by returning permanents to the battlefield when they go to the graveyard, combined with creating tokens from combat damage to build a resilient, value-driven board state.
Ulalek, Fused Atrocity
Centers on Eldrazi spells and the ability to copy all spells and triggered abilities, maximizing the impact of every spell cast to generate overwhelming board presence and value.
Omo, Queen of Vesuva
Focuses on placing everything counters on lands and creatures to make lands every land type and creatures every creature type, enabling synergies with gates and tribal effects, while boosting creatures based on the number of gates controlled.
Gameplay Insights
- 1
Casting Sorn Nemesis early and targeting a key opponent to double damage dealt to them and their permanents significantly shifts combat strategy and pressure.
- 2
The use of energy counters to create and maintain attacking token copies provides a recurring source of threats that must be managed carefully.
- 3
Copying spells and triggered abilities with Ulalek's ability creates exponential value, making it a high-priority target to disrupt.
- 4
Leveraging everything counters to turn lands into all land types and creatures into all creature types opens up powerful tribal and land-type synergies that scale with the board.
- 5
Players prioritize ramp and mana development early on to enable casting of impactful midgame threats and commanders.
- 6
Combat decisions, including blocking and targeting, are heavily influenced by damage doubling effects and token swarm strategies.
Notable Cards
Polukranos, Unchained
Blast Zone
Era of Innovation
Talisman of Conviction
Forgotten Cave
Temple of Malady
Summary
The game begins with four players piloting the expensive Modern Horizons 3 Collector Commander decks, each exploring their unique strategies without prior familiarity. Early turns involve ramping and setting up board presence with lands and mana rocks like Talismans and Aether Geode Minor to generate energy and prepare for bigger plays. The players make cautious plays initially, with no immediate threats but establishing groundwork for their deck themes. A key turning point occurs when Carlos, playing Disa the Restless, casts Sorn Nemesis, doubling all damage dealt to a chosen player, which he targets at the energy-based player, Peanut. This dramatically shifts combat dynamics and forces new alliances and threats. Carlos also attacks with a growing Polukranos, which benefits from cards in graveyards, putting pressure on Peanut. Booty’s Ulalek, Fused Atrocity deck aims to copy spells and abilities for overwhelming value, while Wubby's Omo, Queen of Vesuva focuses on placing everything counters on lands and creatures to gain multi-type advantages. The game is building toward a high-impact midgame where energy management, token creation, and doubling damage will likely decide the victor.