Cloud vs Sephiroth vs Cloud vs Sephiroth with Scry Hard! | EP. 8| thumbnail Blurred backdrop thumbnail
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Cloud vs Sephiroth vs Cloud vs Sephiroth with Scry Hard! | EP. 8|

Finding a Fourth


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Cloud, Midgar Mercenary

    Cloud, Midgar Mercenary

    Focuses on equipping powerful artifacts and doubling their triggered abilities to generate tokens and deal incremental combat damage, leveraging equipment synergies to overwhelm opponents.

  • Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    Sephiroth, Fabled SOLDIER

    Aims to gain emblems and sacrifice creatures for advantage, controlling the board while generating value from creature deaths and emblem effects.

  • Sephiroth, Fallen Hero

    Sephiroth, Fallen Hero

    Utilizes cell counters to modify creatures into 7/5s and recurs itself from the graveyard, applying pressure through large modified creatures and battlefield control.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    Aggressive attacker with haste and card draw on attacks, creating treasure tokens when hitting a power threshold to generate mana and maintain pressure.

Gameplay Insights

  • 1

    Doubling equipment triggers on Cloud Midgar Mercenary allowed for rapid token generation and boosted combat damage, creating significant board presence early.

  • 2

    The combination of Aether Spark and Vincent created a resilient threat that could grow larger each turn and generate card advantage or mana through loyalty abilities.

  • 3

    Sephiroth Fallen Hero’s cell counters mechanic encouraged modifying multiple creatures to create formidable attackers while enabling recursion from the graveyard, maintaining pressure even after death.

  • 4

    Stoneforge Mystic’s ability to tutor and cheat equipment onto the battlefield synergized strongly with equipment-focused decks, accelerating key plays.

  • 5

    Players carefully managed combat phases and blocker assignments to maximize damage output while avoiding overextension against sacrifice and removal effects.

Notable Cards

  • Cloud, Midgar Mercenary

    Cloud, Midgar Mercenary

  • Vincent, Vengeful Atoner

    Vincent, Vengeful Atoner

  • Bitterblossom

    Bitterblossom

  • Stoneforge Mystic

    Stoneforge Mystic

Gameplay Summary

The game featured a thematic battle between four commanders representing Cloud and Sephiroth from the Final Fantasy universe, each piloted by different players with distinct deck strategies.

Early turns involved setting up key enchantments and equipment, with Cloud Midgar Mercenary quickly fetching powerful equipment like the Flame of the West and Buster Blade to boost its combat potential.

Meanwhile, the mono-black enchantress-style deck deployed Bitterblossom and Fryexia to generate value through sacrifice and card draw.

The Sephiroth Fallen Hero focused on modifying creatures with cell counters to create large threats and recur itself from the graveyard, while Sephiroth Fabled Soldier aimed to gain emblems and leverage creature sacrifices for advantage. As the game progressed, Cloud Midgar Mercenary amplified equipment triggers to create flying Spirit tokens and increase damage output, swinging aggressively at opponents.

Vincent, a menace creature with a growing power counter, became a notable threat when combined with an Aether Spark equipment that both protected it and generated loyalty counters to unlock additional abilities.

Defensive plays and tactical attacks kept the board dynamic, with players carefully balancing pressure and resource development.

The interactions between equipment doubling, recurring commanders, and token generation shaped the board state, setting the stage for a climactic finish driven by combat damage and incremental advantages from enchantments and counters.

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