Deck Strategies
Ob Nixilis, Captive Kingpin
Utilizes early aggressive creatures like Ragavan to establish pressure, then deploys Ob Nixilis to generate incremental value by punishing opponents' life loss and drawing cards, aiming to control the game tempo and win through attrition and combos.
Toxrill, the Corrosive
Leverages fast mana and disruptive creatures such as Gilded Drake to steal opponents' commanders, combined with poison counters from Toxrill to close out the game quickly, focusing on disruption and tempo swings.
Kinnan, Bonder Prodigy
Focuses on ramp and mana acceleration to cast Kinnan early, then generates large amounts of mana to fuel powerful spells and combos, supported by protection and interaction to maintain board presence.
The First Sliver
Uses early acceleration and tutoring to rapidly assemble a board of synergistic Sliver creatures, aiming to overwhelm opponents with tribal synergy and efficient combat damage.
Gameplay Insights
- 1
John’s use of Ob Nixilis to gain incremental advantage by punishing life loss and drawing cards was pivotal in maintaining board control.
- 2
Shaun’s Gilded Drake exchanges forced difficult commander swaps that influenced board control and player decisions, especially the swap for Spellskite.
- 3
Players carefully sequenced their plays to save key interaction spells like Spell Pierce for critical moments to protect their board state.
- 4
The use of taxing lands such as Tarnished Citadel and interaction pieces like Prater's Grasp created a layered disruption environment, slowing down opponents’ combos and plays.
- 5
Jeremy's quick ramp and Kinnan activation created mana advantages but faced challenges in overcoming the heavy interaction and disruption on the board.
Notable Cards
Ob Nixilis, Captive Kingpin
Gilded Drake
Ragavan, Nimble Pilferer
Toxrill, the Corrosive
Tarnished Citadel
Spellskite
The One Ring
Summary
The game began with aggressive early plays including a turn one Ragavan and a turn two Ob Nixilis from John, establishing early pressure and card advantage through pinging opponents and drawing cards. Shaun's Toxrill deck utilized fast mana and key interaction pieces like Gilded Drake to attempt to steal opponents' commanders and control the board. Jeremy on Kinnan focused on ramping quickly and casting Kinnan to generate significant mana, aiming to leverage that for big plays. Kyle with The First Sliver prioritized early acceleration and tutoring to assemble a threatening board presence. A major turning point came when John established Ob Nixilis, which served as a potent value engine by punishing life loss and enabling additional plays. Shaun's Gilded Drake exchanges created difficult decisions for opponents, specifically when John had to choose between keeping Ob Nixilis or allowing a swap for Spellskite, illustrating the high-stakes interaction typical in cEDH. The game featured multiple layers of interaction and disruption, with players carefully sequencing spells, using removal like Prater's Grasp, and leveraging taxing lands like Tarnished Citadel to hinder opponents. Ultimately, the board state became very complex with multiple value engines and threats, including an impending uncounterable Toxrill looming, setting up for a possible finish in the upcoming turns.