Deck & Commander Strategies

Tannuk, Memorial Ensign
A landfall-focused deck that capitalizes on playing multiple lands per turn to trigger abilities that draw cards and generate value. It uses defensive creatures and ramp spells to maintain board presence while fueling continuous land drops.

Betor, Kin to All
A defensive deck centered around creating a formidable wall of creatures with defender, using synergy to protect life total and slowly gain incremental advantages. It leverages synergy with creatures that benefit from having many defenders.

Dawnsire, Sunstar Dreadnought
A deck built around artifact synergy and big creatures, including space cannon-themed cards. It aims to ramp quickly to deploy large threats and powerful weaponized artifacts, controlling the board through combat and removal.
Gameplay Insights
- 1
Utilizing Burgeoning to ramp lands on opponents’ turns accelerated the landfall triggers for Tannuk’s deck, providing card advantage and tempo.
- 2
The presence of two Dawnsire decks created a mirror match scenario, forcing players to adapt their strategies around similar artifact and large creature synergies.
- 3
Betor’s defensive strategy with multiple defenders and synergy cards effectively slowed down aggressive plays, allowing for a more controlled game pace.
- 4
Casting Automated Artificer early allowed for increased artifact mana production, enabling faster deployment of key artifact synergies and space cannons.
- 5
Strategic land sequencing and landfall triggers were pivotal in maintaining momentum, especially with Tannuk’s draw engine generating consistent card advantage.
Notable Cards
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Tannuk, Memorial Ensign
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Betor, Kin to All
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Dawnsire, Sunstar Dreadnought
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Automated Artificer
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Darksteel Citadel
Gameplay Summary
The game unfolded with three players piloting their favorite new 2025 commanders, leading to an engaging multiplayer dynamic centered around landfall synergies, artifact interactions, and defensive strategies.
Early turns featured ramp and board development, with Tannuk, Memorial Ensign focusing on landfall triggers to generate value and draw cards, Betor, Kin to All building a wall of defenders to stabilize the board, and two players running Dawnsire, Sunstar Dreadnought, emphasizing powerful artifact and large creature synergies, including the use of 'space cannons'.
The players quickly established their board states, with multiple land drops per turn facilitated by cards like Burgeoning, accelerating Tannuk's landfall triggers and card draw engine.
A key turning point was the interaction of landfall and artifact synergies, where automated artificers and other ramp creatures helped accelerate mana production, enabling the casting of significant threats and defensive creatures.
The presence of multiple space cannon-themed decks led to some inevitable conflict, with players jockeying for control through combat and strategic removal.
The game featured incremental advantages gained from drawing cards off Tannuk’s ability and ramping mana to cast bigger spells, while Betor’s strategy of accumulating defenders aimed to blunt aggressive attacks.
The match's tension revolved around managing these synergies and preventing any one player from establishing a runaway board state, culminating in a contest of attrition and tempo. Although the full conclusion was not shown, the gameplay highlighted how each commander’s unique mechanic contributed to a rich and tactical game environment.
Landfall triggers, artifact activation, and defensive walls were crucial elements, with players leveraging their deck themes to outmaneuver each other.
The emphasis on cooperation and competition among similar archetypes, especially the duplicated use of Dawnsire, created a fascinating dynamic of parallel strategies competing for dominance.

































