Deck & Commander Strategies
Jeska & Tymna
This deck focuses on Mardu-colored infinite mana combos and uses defensive disruption like Veil of Summer to protect its combo lines. It aims to quickly assemble infinite mana and close the game with various combo finishers.
Sisay, Weatherlight Captain
A five-color toolbox deck that leverages value creatures such as Yisan and Jisan, the Wandering Bard to find key combo pieces and answers. It uses ramp and card selection to control the midgame and build towards a combo or value win.
Tymna & Kraum
Aggressive card draw through combat damage combined with disruption elements. It pressures opponents while drawing cards and setting up combos or control elements to dominate the board.
Kenrith, the Returned King
A five-color goodstuff/control deck with efficient ramp, hate pieces like Manglehorn, and versatile win conditions. It stabilizes the game with disruption and prepares for infinite mana combos or value-driven finishes.
Gameplay Insights
- 1
Jeska & Tymna deck effectively used Necropotence and Chain of Vapor in combination to disrupt opponents’ board states by bouncing key creatures like Tymna and Yisan, forcing them to respond with counterspells and protection.
- 2
Kenrith’s inclusion of Manglehorn was a strategic choice to curb artifact ramp and combo acceleration, directly impacting opponents relying on artifact mana sources such as Mana Crypt and Arcane Signet.
- 3
Sisay’s player prioritized ramp and value generation through creatures like Esper Sentinel and strategic use of Jisan’s ability to tutor and draw cards, enabling consistent access to answers and combo pieces.
- 4
The use of Wishclaw Talisman combined with Dark Ritual allowed Sisay’s player to tutor for critical cards and maintain mana efficiency, which was crucial for maintaining pressure and control in the midgame.
- 5
Players were very mindful of timing their disruption and protection spells, such as Veil of Summer and Fierce Guardianship, to counter opponents’ combo attempts and maintain board presence.
Notable Cards
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Veil of Summer
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Manglehorn
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Necropotence
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Chain of Vapor
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Yisan, the Wanderer Bard
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Wishclaw Talisman
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Dark Ritual
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Ancient Tomb
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Mana Crypt
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Dockside Extortionist
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Oswald Fiddlebender
Gameplay Summary
The game featured a high-powered cEDH match involving five competitive decks led by Sisay, Tymna & Kraum, Jeska & Tymna, and Kenrith.
Early turns focused on ramping mana and setting up key pieces like mana dorks, fast mana artifacts, and disruption elements including Manglehorn and Veil of Summer.
Jeska & Tymna’s deck, piloted by Pontus, aimed to leverage Mardu colors with multiple infinite mana and combo lines, while Sisay’s deck utilized a five-color toolbox approach supported by value creatures like Yisan and card selection through Jisan, the Wandering Bard.
Kenrith’s deck employed efficient mana acceleration and control elements to stabilize and prepare for a win confluence.
The Tymna & Kraum deck displayed aggressive card draw and pressure through combat damage and disruption. A pivotal moment occurred when Jeska & Tymna’s player used Necropotence and Chain of Vapor in a combo interaction to bounce key threats, while opponents responded with counters and protective Veil of Summer, highlighting the tension between disruption and combo execution.
Sisay’s deck focused on accumulating value and card advantage through Esper Sentinel and strategic sequencing of spells like Dark Ritual and Wishclaw Talisman to tutor for answers.
Meanwhile, Kenrith’s Manglehorn played a crucial role in dismantling opposing artifact-based ramp, shaping the flow of the game.
Ultimately, the game revolved around resource management, disruption deployment, and timing of infinite mana combos, with Jeska & Tymna’s deck showcasing strong synergy and resilience to emerge as a formidable winner. .