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We Played the Strixhaven Commander Party Alternate Rules

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Good Time Society 22 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Zimone, Infinite Analyst

    Zimone, Infinite Analyst

    Focuses on manipulating +1/+1 counters and reducing X-costs to ramp into large fractal tokens and boost creatures exponentially, leveraging the Quandrix college's prepared spells for incremental growth and board dominance.

  • Quintorius, History Chaser

    Quintorius, History Chaser

    Centers on milling and graveyard recursion supported by Lorehold's prepare spells, creating treasures and reanimating creatures to generate a swarm of spirit tokens and deal heavy combat damage through a power-scaling thesis.

  • Muddle, the Ever-Changing

    Muddle, the Ever-Changing

    Utilizes Prismari's instants and sorceries to copy creatures with myriad, enabling multi-directional attacks, while using flashback granted by prepare spells to maximize spell value and draw cards through thesis.

  • Killian, Decisive Mentor

    Killian, Decisive Mentor

    Leverages Silverquill's enchantment and counter synergies to tap and goad opponents' creatures, placing +1/+1 counters on attackers and untapping key creatures during combat to control the battlefield and gain card advantage.

Gameplay Insights

  • 1

    The prepare mechanic incentivized players to meet specific conditions to cast powerful spells repeatedly, creating dynamic tempo swings and rewarding proactive play with creatures or spells.

  • 2

    Zimone's strategy to add and double +1/+1 counters before creating fractal tokens enabled exponential growth that pressured opponents early.

  • 3

    Quintorius's use of milling to generate treasures and reanimate threats provided resilience and resource advantage, applying constant pressure through tokens and damage boosts.

  • 4

    Muddle’s myriad copies combined with flashback on instants and sorceries created multiple attackers, maximizing damage output across opponents and accelerating card draw through the thesis.

  • 5

    Killian’s goading and tap effects disrupted opponents’ combat plans, while +1/+1 counters and untapping creatures allowed for unexpected combat phases and tempo gains.

Notable Cards

  • Paradoxical Outcome

    Paradoxical Outcome

  • Expressive Iteration

    Expressive Iteration

  • Thunderclap Drake

    Thunderclap Drake

Gameplay Summary

The game took place under the new Strixhaven Commander Party alternate rules, where each player selected a Strixhaven college granting them special prepared spells and a thesis effect upon casting all prepare spells.

The players piloted unique commanders with synergistic strategies tied to their chosen colleges.

Zimone, Infinite Analyst, leveraged the Quandrix college spells to manipulate and multiply +1/+1 counters, accelerating the growth of fractal creature tokens and enhancing board presence through mathematical counters.

Quintorius, History Chaser focused on graveyard recursion and token generation, using Lorehold's prepare spells to mill cards, create treasure tokens, and reanimate creatures to overwhelm opponents with spirits and direct damage.

Muddle, the Ever-Changing took advantage of Prismari's focus on instants and sorceries, copying creatures to attack multiple opponents while gaining flashback on spells, and racing to activate a powerful draw effect from the thesis.

Killian, Decisive Mentor from Silverquill utilized enchantments and counters to disrupt opponents by tapping creatures and goading them, while enhancing attacking creatures with +1/+1 counters and untapping key threats during combat.

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