Golgari Clash! Chaotic Commander MTG EDH Gameplay! thumbnail Blurred backdrop thumbnail
Chaotic Commander profile icon

Golgari Clash! Chaotic Commander MTG EDH Gameplay!

Chaotic Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Meren of Clan Nel Toth

    Meren of Clan Nel Toth

    Sacrifice creatures to gain value and experience counters, recur threats from the graveyard, and convert opponent creatures into treasures for ramp and card advantage.

  • Hogaak, Arisen Necropolis

    Hogaak, Arisen Necropolis

    Swarm the board with tokens and large creatures, use sacrifice outlets to fuel graveyard recursion and overwhelm opponents.

  • Aphelia, Viper Whisperer

    Aphelia, Viper Whisperer

    Generate deathtouch snake tokens and reduce opponents' life totals through combat damage, while ramping mana to cast impactful spells.

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

    Build a strong elf tribal board state, ramp aggressively, and use top-deck manipulation to maintain card advantage and pressure opponents.

Gameplay Insights

  • 1

    John's use of Vasa the Silencer to convert opponent creatures into treasures created an effective resource engine, balancing aggression and defense.

  • 2

    Skyler's decision to Heartless Act the Tireless Provisioner early disrupted mana ramp and slowed opponents' development.

  • 3

    Zach's repeated use of Sensei's Divining Top allowed him to manipulate draws and set up future plays strategically.

  • 4

    John's Binding of the Old Gods removal targeted Vasa, anticipating the threat of treasure generation and card advantage it provided.

  • 5

    The players leveraged the opening tutor rule to fetch critical early-game pieces, accelerating their initial board development.

Notable Cards

  • Tireless Provisioner

    Tireless Provisioner

  • Sensei's Divining Top

    Sensei's Divining Top

  • Heartless Act

    Heartless Act

  • Rogue's Passage

    Rogue's Passage

Gameplay Summary

The game started with all players piloting Golgari-colored decks, each employing distinctive strategies centered around graveyard recursion, sacrifice, and token generation.

John, playing Meren of Clan Nel Toth, focused on sacrificing creatures to generate value and recurring threats, leveraging cards like Vasa the Silencer to convert opponent creatures into treasures.

James, on Hogaak, Arisen Necropolis, aimed to swarm the board with tokens and utilize sacrifice outlets, starting strong with Crystoa Guildmage.

Skyler's Aphelia, Viper Whisperer deck emphasized creating deathtouch snake tokens and reducing opponents' life totals with efficient creature combat.

Zach's Lathril, Blade of the Elves deck focused on elf tribal synergy, ramp, and card selection using Sensei's Divining Top. Early game interactions included tactical removal and disruption, such as Skyler using Heartless Act on Tireless Provisioner to curb ramp, and John returning key creatures from opponents' graveyards as treasures to maintain board presence.

The players utilized their opening tutors effectively to set up their game plans, with subsequent turns featuring ramp plays, creature deployments, and graveyard manipulation.

A notable turning point occurred when John used Binding of the Old Gods to remove Vasa, preventing further treasure creation from opponent creatures, while Aphelia generated deathtouch tokens to control combat.

Zach's use of Rogue's Passage and repeated Sensei's Divining Top activations indicated a plan to set up for a powerful board state.

The game remained in a dynamic balance of resource generation and creature interaction as players prepared for mid-game development.

Watch on YouTube