Commander Clash: The Return of Tom | S10 E16 thumbnail Commander Clash: The Return of Tom | S10 E16 thumbnail
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Commander Clash: The Return of Tom | S10 E16

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Quintorius, Field Historian

    Quintorius, Field Historian

    Generate spirit tokens by leveraging graveyard interactions, cycling cards in and out to create a wide board presence that can overwhelm opponents.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Utilize a zero-land modal double-faced card (MDFC) deck focusing on flexibility and disruption, playing lands that double as spells and aiming to outvalue opponents through unique card interactions.

  • Colfenor, the Last Yew

    Colfenor, the Last Yew

    Build a treefolk tribal board with synergistic creatures that benefit from Colfenor's abilities, aiming to develop a powerful, resilient presence through tribal cohesion.

  • Kalamax, the Stormsire

    Kalamax, the Stormsire

    Cast large instant and sorcery spells with multiple splice arcane modifiers, then copy the spells with Kalamax to multiply effects and generate overwhelming value from arcane spells.

Gameplay Insights

  • 1

    Choosing to keep a two-land hand with Cultivate demonstrated prioritizing ramp and future mana fixing over immediate card quantity.

  • 2

    The MDFC deck's use of modal double-faced cards provided strategic flexibility but also posed challenges due to color requirements and mana fixing.

  • 3

    Kalamax's ability to copy spliced arcane spells allowed for exponential value generation, making timing and spell sequencing critical.

  • 4

    Quintorius's spirit token generation through graveyard recursion demanded careful management of resources to maximize token production.

  • 5

    Discussions about hypothetical discard spells highlighted the players' awareness of multiplayer dynamics and the balance between power and game speed.

  • 6

    Players adapted their strategies to the multiplayer environment by balancing disruption and development, particularly with spells that affect multiple opponents.

Notable Cards

  • Cultivate

    Cultivate

  • Cryptic Command

    Cryptic Command

  • Counterspell

    Counterspell

  • Squee, the Immortal

    Squee, the Immortal

  • Kalamax, the Stormsire

    Kalamax, the Stormsire

Summary

The game featured four diverse decks piloted by experienced players, including a returning guest. The board state developed with each player focusing on their unique strategies: a treefolk tribal deck leveraging Colfenor's synergy, a Boros graveyard-centric deck creating spirit tokens with Quintorius, a zero-land MDFC deck exploiting modal double-faced cards, and an arcane tribal deck capitalizing on Kalamax's spell-copying and splice mechanics. Early turns saw players developing their mana bases and setting up their respective engines, such as token generation and spell synergy. The MDFC deck struggled with color fixing but aimed to use the flexibility of modal cards to disrupt opponents unexpectedly. Meanwhile, the arcane deck attempted to build momentum by casting and copying spells with multiple splice modifiers, seeking to overwhelm the table with value. The Boros deck steadily produced spirits through graveyard interactions, threatening board presence, while the treefolk deck sought to amass a formidable board with tribal synergy. Key moments included tactical use of counterspells and board wipes to manage threats, as well as players adapting to the evolving state by balancing aggression with resource development. The game revolved around timing spell interactions and maximizing each deck's thematic advantages, with players vying for control and board dominance. Ultimately, the interplay of graveyard recursion, tribal synergies, and spell manipulation defined the flow and climactic turns of the match.

Description

Clash alumni Tom Delia comes back for a guest appearance this episode!

We’ve got Kenrith, the Returned King (0-Land MDFCs) vs. Quintorius, Field Historian (Spirit Graveyard) vs. Colfenor, the Last Yew (Treefolk Tribal) vs. Kalamax, the Stormsire (Arcane Tribal)

Looking for our deck lists, our house bans, or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/commander-clash-the-return-of-tom-s10-e16

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