Deck & Commander Strategies

Sab-Sunen, Luxa Embodied
Focuses on accumulating +1/+1 counters and card draw to overwhelm opponents with a large, indestructible frog creature that can trample through blockers.

Ragost, Deft Gastronaut
An artifact-centric deck leveraging treasure tokens generated through combat damage to ramp and cast powerful spells, using artifacts and treasures to gain value.

Valgavoth, Harrower of Souls
A group slug commander that pings opponents for small amounts of damage, grows with +1/+1 counters, and draws cards, aiming to wear down opponents incrementally while controlling the board.

Celes, Rune Knight
A demon tribal deck centered on reanimating and casting powerful demons from the graveyard and hand, using spells like Dance of the Dead and Out of the Tombs to maintain board presence.
Gameplay Insights
- 1
Ragost’s early aggression with treasure token generation set a tempo advantage, but was immediately checked by Valgavoth’s defensive block and card draw.
- 2
Celes capitalized on graveyard recursion and ETB triggers by reanimating a powerful demon with Dance of the Dead, efficiently drawing cards and building a threatening board state.
- 3
Valgavoth’s incremental life loss triggers and +1/+1 counters steadily pressured opponents while providing card advantage, showcasing the strength of group slug strategies.
- 4
Sab-Sunen’s emphasis on counters and card draw indicated a slow buildup to a game-winning trample attack, highlighting a strategy of resilience and growth.
Notable Cards
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Sab-Sunen, Luxa Embodied
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Ragost, Deft Gastronaut
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Valgavoth, Harrower of Souls
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Celes, Rune Knight
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Market Gnome
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Incubation Druid
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Dance of the Dead
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Faithless Looting
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Out of the Tombs
Gameplay Summary
The game began with players establishing their mana bases and early board presence, featuring ramp and value creatures like Market Gnome and Incubation Druid.
Early skirmishes started with Ragost, Deft Gastronaut swinging first and creating treasure tokens, but was blocked by Valgavoth’s controller, who then drew cards and began to build a board with incremental value.
Meanwhile, Celes, Rune Knight focused on demon tribal synergies, using cards like Dance of the Dead to reanimate powerful demons such as Belzino, leveraging their enters-the-battlefield effects and graveyard recursion.
Sab-Sunen, Luxa Embodied looked to accumulate +1/+1 counters and draw cards, setting up for a big trample threat.
Valgavoth, Horror of Souls acted as a nuisance by pinging opponents and drawing cards whenever they lost life, steadily growing in power with +1/+1 counters.














































